Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Overrun Room

by britzl - Jam Entry

The room is overrun. Deal with it!

WASD or ARROWS to move
MOUSE to aim and fire
R to reload

Made with Defold (


Downloads and Links




Kingblork says ...
Dec 14, 2016 @ 11:23pm

Nice work, it's simple but effective.

theCrancher says ...
Dec 15, 2016 @ 6:49am

hey there, I really liked your graphics, i thought they looked original and unique, I also liked that you had to reload to keep shooting, nice work, also, the enemys got caught in little nooks, and i could group them up and use it to my advantage

Pixtopher says ...
Dec 15, 2016 @ 7:19am

Needed increasing difficulty.

Splendidus says ...
Dec 15, 2016 @ 10:34am

* Generated levels
* Nice graphics
* A well-made game

TitoMakaniJr says ...
Dec 15, 2016 @ 11:24am

I'm not sure if it was just me but the actual bullets didn't seem to want to go towards where I was aiming. I think this is a good starting point for a larger project though

c4m says ...
Dec 15, 2016 @ 2:30pm

I liked this game a lot, but the squares should appear from every sides 'cause in this way you can avoid them and stay behind the walls for ever.

Kuality Games says ...
Dec 15, 2016 @ 9:40pm

Simple but entertaining

Dec 15, 2016 @ 9:42pm

I like the graphics.
The gameplay is kinda flat. Not much to do after a while. It lacks a challenge or a goal.
I find interesting the level generation from a programming point of view :)

Morco (Maybe Later team)

rburema says ...
Dec 29, 2016 @ 8:02pm

'R' is pretty far away if you're using the arrows...
I like the permanence of the shells, though.

quadtree says ...
Jan 1, 2017 @ 10:43pm

Nice little shooter, solid control and graphics. Would have been nice if there was a scoring system and some kind of increasing difficulty. I got the minigun once, but I'm still not sure how you get it.

You must sign in to comment.

[cache: storing page]