Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Little Dreams

by RockhopperGames - Compo Entry

Attention! The game in the browser is the post jam version. Original version is downloadable below.

New in V1.1
Lying Down
Physical Closets
Feedback from the Door


A small, minimal interaction 3D environment.

Use W/A/S/D to move, mouse to look, and space to jump.
Click on the bed to go to sleep and begin to dream. Falling to quickly can cause you to wake up, but if you you want to wake up in a hurry, you can pinch yourself with the R key.

I had a bit of trouble this time, spending most of my time on creating 3D assets, and leaving little time for the gameplay. I think I'm going to have to either avoid 3D or switch to working in a team for future LDs. Though the inspiration might be obvious to anyone who's played it, I still feel like there's plenty of things I still want to do, so hopefully there's gonna be a post-jam version coming soon, fixing most of the issues, and bringing in new options.

Downloads and Links




local minimum says ...
Dec 13, 2016 @ 7:37pm

I really dig the 3D assets you managed to create for the game. Even the little paper scraps. The dream sequences were of course the favorite, however it would really have helped to have an icon in the center of the screen when/where one could interact (with the bed). In the last dream sequence I played I fell behind the desk and then could never wake up. Possibly this was the end of the story, it could well be, but it should probably be made a bit more clear in that case. There were also some assets that I could walk into as little (pillow, penguin). Really enjoyed the game though, just putting it here in case you keep working on it. (Don't give up on 3D! And teams are great things!)

DOXM says ...
Dec 17, 2016 @ 10:16am

The graphics are amazing! Weird game, I love it!

Dec 17, 2016 @ 3:54pm

Interesting. Was sad that the changes you made while awake didn't carry over to the dream.

Kuality Games says ...
Dec 17, 2016 @ 7:30pm

Nice little game you got there, enjoyable to play.

cushycode says ...
Dec 17, 2016 @ 8:05pm

Nice assets, hope you'll publish post-jam game quite soon.
Also, maybe it would be better to add some local lights on the scene.

Knowledge says ...
Dec 17, 2016 @ 11:12pm

Nice game but lacks mechanics.

SbstnC says ...
Dec 18, 2016 @ 1:55pm

Unfortunately I got motion sickness real quick, so I had to stop at some point. A crosshair, would have helped I think.
But I saw the some of the dreams, and it was quite awesome. As the others said the assets are great, I really loved the socks and the shirts, they were so cute.

The dream sequence with the plants/trees is beautiful.

Garris says ...
Dec 18, 2016 @ 10:00pm

Couldn't get anything to happen when clicking on the bed. However, the graphics are very nice, controls feel smooth, and I like all the little details in the room like the opening doors and drawers in the closet, and the stuff on the floor.

saurterrs says ...
Dec 20, 2016 @ 2:01pm

Looks like a hard work.
Though it is weird to stop and not have the camera stoped at the moment.

But the game is cool.

Ayxs says ...
Dec 20, 2016 @ 2:51pm

I love the art style of the game, the dream sequences where great! however i missed a bit of gameplay in the game said that good use of the theme and a solid submission! Great Job!

Wevel says ...
Dec 20, 2016 @ 10:51pm

Nice models, it would have been good if there was a dot in the middle of the screen so you could tell where you where facing.

Flaterectomy says ...
Dec 25, 2016 @ 3:33pm

Interesting take on the theme, making the One Room essentially several levels because of scaling differences between awake and dreams. I could not really figure out what I was meant to do, however.

Graphics were pretty decent, though it clearly felt like obvious Unity. Sounds were good as well.

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