Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Liquid Media Games

by liquidmedia - Jam Entry

Liquid Media Games presents Space tower defense for Ludum Dare 37 game jam. Theme One Room.

A room with a view, you are in the weapons control room at a defense point on the space station.

Mouse moves. Mouse left button fires weapons. ( Esc key ) pause menu.

I have updated the Web version only. Memory error causing a crash. quick fix changed the round timer from 213 to 60 seems to have worked.

The original version is still online replace the end of the link
( web2/index.html ) with ( web/index.html )

I used Linux OS.

Unity 5.4 for the game engine

Blender 2.78 for the 3d modeling

Gimp 2.8 for the art

Mac OS Garage Band / Linux OS LMMS for the Music and sound effects.

Enjoy the Game.

I have done all testing on Linux systems. All the the game compiling was done using Unity 5.4

I have not tested the windows build of the game.

I have now finished the Mac OS version, I did a short test run did not see any errors.

The web version might have some issues with the mouse pointer, needing to click in the game area twice to lock the mouse into the game, and sometimes menu buttons do not take clicks.

I created the game solo for the 48 hr solo compo, I did not finish so I went for the 72 hr game jam.

All the work was done solo.

Music played by me on a MIDI Piano then remixed, based on sheet music from Antonio Vivaldi ( 1678-1741 ) Concerto in C.

72 hr game jam I use some game assets all are free from the Unity Asset Store page mostly for scripts and some menu UI.

Space Shooter!/content/13866 highly moded.

Game Jam Menu Template!/content/40465 highly moded.

Standard Assets!/content/32351 highly moded.

NASA Earth Map Photos remixed in Blender using Albedo, Bump, Clouds, Ocean_Mask, and Night_Lights_Modified png files

I did not include the Unity Asset Store downloads, in the source code zip file. I am not sure about redistributing them. Just download and import them if you want to use them.

Enjoy the game, and thanks to all.

Downloads and Links




Lucas Knutson says ...
Dec 13, 2016 @ 2:15am

I really enjoyed this. After playing for a while, I got an out of memory error.

liquidmedia says ...
Dec 13, 2016 @ 2:37am

Hello Lucas Knutson, Thanks for trying out my game. I am not sure about the out of memory error, I did not have it come up. when I tested it, my longest test was about 2 rounds about 7 min. I don't know what version / platform you had the problem with.

liquidmedia says ...
Dec 13, 2016 @ 3:28am

I have made a change to the web version
I have updated the Web version only. Memory error causing a crash. quick fix changed the round timer from 213 to 60 seems to have worked.

Ygogo says ...
Dec 13, 2016 @ 1:26pm

Nice game game.But I think need other soundtrack.

mutuware says ...
Dec 13, 2016 @ 9:56pm

I would have liked The Blue Danube Waltz for some Elite-ness :)
But well done on the piano!

kamranwali says ...
Dec 13, 2016 @ 11:25pm

Nice game. I really loved the 3D HUD you made there. It gives that extra realism feel to it. Overall the game was fun to play and the audio went well with it. Keep it up!

Michalidis says ...
Dec 14, 2016 @ 12:03am

3D FPS Tower Defense game :D when I entered the game it was pure madness :D :D
I liked it though
By the way about the memory error (which is fixed now) - do you think it might have been caused by the fact you were not reusing objects ? (such as missiles that were shot at enemies and never hit them)

bigbuggames says ...
Dec 14, 2016 @ 12:05am

It was such an experience shooting all those ships with that music playing on the background hahaha! Also some of the ships were not exploding when I was shooting them in front of me...but well done!

liquidmedia says ...
Dec 14, 2016 @ 12:16am

Hello Michalidis I should have used Object pooling for the shots, explosions, and ships. cutting the round time down and reloading the level clears the memory. I did try but object pooling was given me a problem I did not solve it in a few min so just went with create and destroy.

liquidmedia says ...
Dec 14, 2016 @ 12:20am

Hello Bigbuggames In the game there is a set of random ships with out hit boxes ( it's not a bug it's a feature ) LOL

It I was going to put in different types of ships and did not get the component copied correctly.

Megalink says ...
Dec 14, 2016 @ 12:31am

A little repetitive but still fun.

cicanci says ...
Dec 14, 2016 @ 12:37am

Nice job! The HUD is nice, this game would be so cool to play with VR!

I agree with the other comment about the music, it is really good but it seems incompatible with the fast pace gameplay.

xesenix says ...
Dec 14, 2016 @ 12:40am

Nice music but completely misses the mood its fun but needs balancing and adding of fair loose condition (starting sou rounded by enemy fleet is good so long if they dont instantly make you lose)

andyman404 says ...
Dec 14, 2016 @ 12:41am

Nice work putting this all together! I like the space station and excitement of defending the station from the turret room. Not sure if the music made sense for the game though.

Kalkatos says ...
Dec 14, 2016 @ 2:07am

Really cool! I just think the song chosen doesn't fit in very well...

TeamScripta says ...
Dec 14, 2016 @ 2:10am

Wow that is really impressive that you played that music yourself! I LOVE space games, so this gets bonus points!

liquidmedia says ...
Dec 14, 2016 @ 2:19am

Hello TeamScripta Thanks I spent some time on the music multiple passes for each instrument, and some tuning in software to get timing to 1/16 note.
I don't normally play live music.

KairosXIII says ...
Dec 14, 2016 @ 3:21am

Interesting take on the theme. Love the music!

ghostfact says ...
Dec 14, 2016 @ 3:28am

Loved the earth graphic! Web version worked well for me. The music was pretty humorous when combined with the chaos of the action.

MrEvilGuy says ...
Dec 14, 2016 @ 3:42am

I loved the song choice. I can picture a guy sitting their murdering all these ships with his headphones playing Vivaldi. A dentist once did this while operating on my teeth. The shots kind of look like tennis balls though. Needed more variety.

jramell says ...
Dec 14, 2016 @ 4:06am

A more fitting soundtrack would make the game a lot more fun. Also, louder sound effects. Even though it looks great and it's enjoyable.

KunoNoOni says ...
Dec 14, 2016 @ 4:07am

I thoroughly enjoyed the background music, I honestly felt like I was playing a game in a Stanley Kubrick movie :) It was a very immersive game. Good Job!

Ping78 says ...
Dec 15, 2016 @ 2:44am

Cool game. Nice sound effects. If you haven't already thought about VR this game would probably work really good in it.

liquidmedia says ...
Dec 15, 2016 @ 3:16am

Hi Ping78 I would like to do a VR version maybe have each hand as a different aiming points

Andrew Deem says ...
Dec 15, 2016 @ 7:36am

Cool game! I would love to see this expanded upon! Really feels like you're in space fighting a bunch of dudes. Also, the music has a very classical feel to it (almost Mozart-esque) which gave a pretty cool mood. Good work!

aemiliu5 says ...
Dec 15, 2016 @ 9:10am

it was interesting to put a classical concert remixed as a soundtrack but i'm not sure it fits the general it is a good is fun and somehow addicting! well done mate!

Dec 16, 2016 @ 7:02pm

Cool concept, but the music doesn't really go with the action on the screen. Also, it would be useful to know how much damage the space station could take before loss.

dunin says ...
Dec 17, 2016 @ 1:13pm

Simple but fun idea.
Maybe some hitbox are strange (or I am bad at aiming...)
I like that informations are display on the interior of my "room", I don't understand why you show it in other place.
I would like to have a best score window at the end of a wave (restart is so fast, that I can't notice if I do a good try or not).
Music is funny!

pkenney says ...
Dec 17, 2016 @ 5:49pm

Wow nice classy piano playing, and a nice visual backdrop for the space battle! I had a tough time getting the amount of leading right, but when I did connect it felt good.

If I could change one thing it would be the way I have to click again and again for each shot. It's probably also not right to just hold the button and always fire forever, but maybe some middle ground.

MementoGames says ...
Dec 17, 2016 @ 7:02pm

Good job!
Loved the music!
I wish for more variation and movement, but nice work overall.

Ednei says ...
Dec 18, 2016 @ 2:09am

Great game!!
It's a cylon?? haha! Very good! =D

Dec 18, 2016 @ 11:10am

Did you just predicted Rogue One? Nice!

Dec 18, 2016 @ 6:16pm

Nicely done! The music didn't seem right for this particular game, and it seemed way too hopeless most of the time to feel like I'd be able to have any success defending the base, but the atmosphere seemed believable even with the somewhat cheesy graphics. All around, nicely done!

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