Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by TriSquare - Jam Entry

The objective of the game is to solve each puzzle to complete the game. You might come across an eye, if you look at it your entire room rotates. Enjoy

Controls for movement:
W: Move forward
A: Move left
S: Move backwards
D: Move right
Space: Jump
F11: Full screen

Controls for the menu:
Up and Down arrow keys

Download the soundtrack:

Downloads and Links




Dec 14, 2016 @ 9:04pm

This was running, but it looked all broken - like constant distortion and was basically unplayable for me.

MiniBobbo says ...
Dec 14, 2016 @ 9:23pm

This was cool Nice mood and sound. Looks incomplete though. I flipped the room upside down, went down a hole in the middle of the 'floor', took a left and walked into a black square that made me immediately fall off the level and into the void.

Maybe this is an existential metaphor that I missed.

TriSquare says ...
Dec 14, 2016 @ 9:24pm

That is probably a bug...

Cyros says ...
Dec 14, 2016 @ 9:28pm

Great job!

limered says ...
Dec 14, 2016 @ 9:35pm

i got the same problem as stupidmindlessf

patrickgh3 says ...
Dec 14, 2016 @ 9:42pm

Neat concept, and visually looked nice, good job. To me the walking felt slow and I couldn't figure out where to go after going in circles. Also, I think it's worth it to investigate making the file size smaller for future games.

indrkl says ...
Dec 14, 2016 @ 9:49pm

It reminded me a little bit of Antichamber, which I guess is a very hard genre to capture in a game jam. Anyways, I didn't understand any reasons of why the room changed, and somehow still got to end... So I tried again, managed to fall to infinite debths of z dimension, or y, depending how you build it (I did it by dropping down from after the first time seeing the eye, and then backing not looking forward inside the tunnels that I dropped to).

ursagames says ...
Dec 14, 2016 @ 9:50pm

Very atmospheric. I was hoping there was going to be a bit more after it all went dark and all I could see was the white lines for all of the geometry, as I rather liked that aesthetic. Nice job! I didn't experience any game breaking issues with the game myself. I did run into a couple minor collision glitches, but once I jumped they went away.

Diplodino says ...
Dec 14, 2016 @ 9:55pm

Not working here...

kamranwali says ...
Dec 14, 2016 @ 9:56pm

This was a nice game. Played till the finish were I fall of the world. Also found a place were the block was a picture of three kids and said Gavyn, was this a developer easter? Overall relaxing game to play. Keep it up!

karln says ...
Dec 14, 2016 @ 10:07pm

Distorted and unplayable for me too :( Shame, looked interesting.

Geckoo1337 says ...
Dec 15, 2016 @ 2:30pm

I would like to play, but when I download this game I cannot launch the executable euclid file. I have a bundle of libraries and other files, but nothing works. How can I fix this problem?

TriSquare says ...
Dec 15, 2016 @ 4:49pm

What does the console display when you try and launch the game ?

Pepejson says ...
Dec 15, 2016 @ 4:57pm

System.FormatException :( can't play

Dec 17, 2016 @ 7:49pm

Didn't work for me. When I run euclid.exe I got:

Unhandled Exception: System.AccessViolationException: Attempted to read or write
protected memory. This is often an indication that other memory is corrupt.
at OpenTK.Graphics.OpenGL.GL.FramebufferTexture(FramebufferTarget target, Fra
mebufferAttachment attachment, Int32 texture, Int32 level)
at MathDotSqrt.Sqrt3D.RenderEngine.Framebuffer.FBO.CreateColorTextureAttachme
nt() in C:\Users\Chris\Desktop\Ludum Dare 37\LudumDare37\MathDotSqrt\Sqrt3D\Rend
erEngine\Framebuffer\FBO.cs:line 105
at MathDotSqrt.Sqrt3D.RenderEngine.OpenGLRenderer..ctor() in C:\Users\Chris\D
esktop\Ludum Dare 37\LudumDare37\MathDotSqrt\Sqrt3D\RenderEngine\OpenGLRenderer.
cs:line 33
at MathDotSqrt.Sqrt3D.GameComponent.OnLoad(EventArgs e) in C:\Users\Chris\Des
ktop\Ludum Dare 37\LudumDare37\MathDotSqrt\Sqrt3D\GameComponent.cs:line 49
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
in c:\temp\opentk\Source\OpenTK\GameWindow.cs:line 415
at MathDotSqrt.Program.Main(String[] args) in C:\Users\Chris\Desktop\Ludum Da
re 37\LudumDare37\MathDotSqrt\Program.cs:line 16

MementoGames says ...
Dec 17, 2016 @ 10:45pm

Awww man. Can't play it too.
This is what happens:

Big Cow says ...
Dec 18, 2016 @ 11:21am

I like this idea of being stuck in a room where if you turn the wrong way you end up in the same place instead of progressing. I thought the choice of colors, materials and sound for this were good. Cheers -RS

TriSquare says ...
Dec 30, 2016 @ 10:45pm

It's a shame most of you guys are having issues running the game. We built the render engine from scratch and didn't have enough time/foresight to test it on multiple systems. We are high school hobbiest devs so we expected some compatibility issues, but not to this scale. Next time we will have more hardware to test our game on :/

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