Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.


Emily is a short game about moving into someone's old room. Click interacts with everything. When you're in the room, use WASD or the arrow keys to move. Escape brings up the quit menu, which only works on desktop. WebGL seemed to really like to keep my mouse cursor on the web version, but it seems to run just fine. I recommend the Windows version if possible, but the web one is just fine.
It was planned to have a lot more going on (and two whole more characters), but for time constraints, I cut it down. There is sound, but no music (I was too tired to figure out music this time). Regardless, it makes a coherent game (albeit a very short one). Curse my infernal desire to have dialogue and written content. At least I didn't get around to writing text for those books (they can hold pages of text, in the code, though).
Hope you all enjoy it. I may be exhausted, but I had fun :)
##########Jam Version##########
I have included "Jam Versions" of the game below. These are simply versions with music and audio balancing. I finished this early on Monday, so I decided to make it a jam version, as if I had submitted to the jam. Don't judge those ones, only the "Windows" and "Web" versions. The version playable above is the correct one.
#####Post Compo Reflection######
Located here: http://ludumdare.com/compo/2016/12/14/emily-compo-reflections/
I've run out of places to put links, so here's a link to the reflection I made on this entry. TL;DR: there are many flaws with this entry, but it's a good proof of concept and I can improve upon it.
Downloads and Links
Ratings
#38 | Theme | 4.33 |
#131 | Mood | 3.53 |
#382 | Graphics | 2.93 |
#448 | Overall | 3.00 |
#454 | Innovation | 2.73 |
#516 | Fun | 2.60 |
#1598 | Coolness | 17% |
Comments
the dialogue was well written and the start showed a lot of polish. I wished that translated through the entire game. For instance that all the book titles were of the same quality (i.e. not "A book" by ...).
Yeah, to both points, there was a lot of lazy, quick writing in this one. There's basically not much of a narrative, just quick decisions made on the fly, with no real idea of what the arc was going to be.
finding out how how cellphone indicatives work in the us just kicked my ass . so i quit ... still the game has a nice foundation ! and i certainly liked the mysterious vibe.
I was really worried about that, and I'm sorry that it caused a problem for you. I am pretty ignorant about how calls are made outside the US. If you have any tips about what is confusing, then let me know.
I honestly couldn't figure out whats with the phone and the number thing :o but I think the start was good :) a little bit spooky considering previous visitor left quite important stuff behind etc.
Very interesting concept! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/xWdPMmlW1Hs
Herm. I got the birthday, but the phone implies I don't know what it is... a little frustrating.
Cool game, though. Nice graphics, interesting mechanics, engrossing story.
Well, I got the mom's birthday but the phone won't let me punch it in. Good start though.
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I enjoyed the beginning a lot, the game started to tell a story but I didnt find out much in the end. Well it´s like in a real life. Not every clue leads to interesting experience.