Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Moving In

by impbox - Compo Entry

A Puzzle game about moving furniture.

16 levels.

Keyboard: Arrow keys, Z (pickup,drop,check), X (rotate), C (undo), enter/escape (menu)
XBOX controller: A (pickup,drop,check), X (rotate), Y (undo), start/back (menu)

CTRL+M to toggle mute.

Note: to clarify the Coffee Table, the TV can be seen over it, but the face of the TV must still be accessible to adjust the settings (as you've lost the remote).

Downloads and Links




eri0o says ...
Dec 11, 2016 @ 8:02pm

Nice! At first I thought it didn't work, then I understood I needed to use the bash script supplied - I am on Ubuntu together. It worked and I played. Damn, it gets really hard, but it's very very cool!

impbox says ...
Dec 11, 2016 @ 8:11pm

thanks! I'll add a note about that.

kaosbeat says ...
Dec 11, 2016 @ 10:00pm

challenging and fun, completed in it just under one hour

Dec 12, 2016 @ 3:13pm

Looks and plays brilliant. Love the details("comments when you try to pick up your friend for example"). The person could be a little more friendly though :D

rogual says ...
Dec 12, 2016 @ 11:39pm

This is wonderful! It's a good, original, fun game!

+ Cute graphics
+ Clear UI
+ Love how the homeowner stands there telling you how you're doing.
+ Great idea how some big items block the window, books need to be showing, etc. Really nice attention to detail
- No sound!

impbox says ...
Dec 13, 2016 @ 12:17am

rogual, thanks! there is sound but I couldn't get it working in the web port =(

NuSan says ...
Dec 14, 2016 @ 8:30am

Great game. A lot of content! I liked all the little rules that you forget at first and then get better. Having a text telling you what is not working is realy a great idea. The latter levels becomme a lit hard, I will have to play again to complete them.

nikitapash says ...
Dec 14, 2016 @ 10:02am

Nice style

Megalink says ...
Dec 14, 2016 @ 10:25am

I love this, great concept! Good work!

ElKorbo says ...
Dec 14, 2016 @ 10:27am

This is a great idea for the theme. I really liked the Audio an the idea of the game. Thanks! :D

Sixteen says ...
Dec 14, 2016 @ 10:36am

Not sure why, but the windows download isn't working for me. It's literally not starting the download for whatever reason.

impbox says ...
Dec 14, 2016 @ 10:38am

@Sixteen, thanks for trying. Did you try from as well? I just checked that the download works.

egordorichev says ...
Dec 14, 2016 @ 10:52am

I cant select any level. I'm on linux

impbox says ...
Dec 14, 2016 @ 10:55am

@egordorichev, left and right to choose and Z (on a qwerty keyboard, the one next to left shift if you're using a different layout) should start the level from the main menu, tested on linux. would be curious what's happening.

Mr_Field says ...
Dec 14, 2016 @ 10:56am

I love the colourscheme, and the game itself is super fun to play. Very easy and clear to understand, but pretty hard to succeed at.

Quetzakol says ...
Dec 14, 2016 @ 11:02am

Love the concept ! Really good idea, cute graphics and nice little music too :)

The only problem for me was that graphics are so small that it is often difficult to understand what it is what is wrong with its orientation/position...

But overall the best compo game I tried for the moment :) !

Pixtopher says ...
Dec 14, 2016 @ 11:08am

Really original gameplay and good us of the theme. Well done!

Nikteddy92 says ...
Dec 14, 2016 @ 11:32am

Wow this idea is great. I found myself playing more than expected! Nice graphic and smooth gameplay!
Well done.

Aun says ...
Dec 14, 2016 @ 12:13pm

Very good game, I liked it. I like the old school graphics. The music is good but a bit repetitive. The feedbacks given by the guy are great, it is easy to understand what to do.
Please do not put a Web link if you have no web version.

ISG says ...
Dec 14, 2016 @ 2:34pm

Can't play this game. I hear the music but no window apears

qbicfeet says ...
Dec 14, 2016 @ 2:40pm

Very cute little puzzle game, good difficulty level and variety. The NPC hints and the flashing squares are great feedback so you instantly know what's wrong.

The sprites are small but readable most of the time, but it took me some time before I figured out what certain furniture look at when facing certain directions.

Yvanor says ...
Dec 14, 2016 @ 5:54pm

Awesome game ! I'm not a big fan of puzzle game, but it's really intuitive and logical, I've had a lot of fun. The only downside is the lack of sounds, otherwise, perfect game ! Good job ! :)

Sean says ...
Dec 14, 2016 @ 6:37pm

Really great entry! I haven't made it through all the levels, but it's fun enough that I'm probably going to come back to this one later. As many people have already pointed out, having the NPC shout out your mistakes was definitely a nice touch.

I think a good addition would be a "target moves" for each level. It'd be interesting to see if people can come up with more efficient solutions than the developer can!

A couple of the layout requirements bugged me though:
-desks needed a space free in front of them in addition to a chair. It seems a bit silly that you wouldn't be able to get at the desk from the chair!
-both fridges and lounges need an open space in front of them, but it doesn't seem like they can share this space

SkullPixel says ...
Dec 14, 2016 @ 9:45pm

Good news is, you're in the compo, and I'm in the jam. Congratulations on an amazing game.

kernel panic says ...
Dec 15, 2016 @ 8:40pm

The game is very well designed and balanced, and it's incredibly user friendly. The quality is great and the duration is substantial too. I like the subtle mess with your friend feature. Well done!

impbox says ...
Dec 16, 2016 @ 3:52am

@Sean: "both fridges and lounges need an open space in front of them, but it doesn't seem like they can share this space" I tested they can (easily confirmed on level 6).

As for the desk needing a space free + the chair, both sides of the desk need to be usable. There is one issue here, if the desk has a chair and a free space in front of it, but the chair blocks access to the free space, this is considered a problem when it probably shouldn't be.

Thanks for your really nice feedback! I'd really like for people to be able to share their scores so you can see how you score is compared to others.

andrewjoy says ...
Dec 16, 2016 @ 5:27am

Loved this game. Really cool idea and fun to play.

Greek85 says ...
Dec 16, 2016 @ 10:48am

oh! Nice! Can I find it on indiexpo? I'm making videos about the games of this Jam, but only about the games hosted also on indiexpo! Tell me if you will add it, so I can include it in my next video ;)

babyjeans says ...
Dec 16, 2016 @ 2:18pm

I love it! I made a similar 'moving furniture in a house' game so just had to check it out. Very impressive, I also had never heard of the 'nim programming language' and was thrilled to learn of it from your source. All around, awesome submission.

Aurel Bílý says ...
Dec 16, 2016 @ 10:48pm

Very nice.

Technicalities: Had some problems getting it to work as well. The OS X download is not an application, running it from the terminal didn't seem to work because asserts failed? Dunno. Resorted to the win version with wine. I thought pico8 games could be run online? But anyway …

The puzzle itself is nice once you understand it, although the way the difficulty is scaled is not particularly pleasant – just throwing 2x as many pieces of furniture every level gets dull. I stopped around level 10? 11? I wish there were additional constraints and types of objects. The 'moving objects into place' problem never seemed to really be a problem. Sure, you had to shuffle bits around in the corridor beforehand, but when there's only one thing to do, it's very obvious. Maybe I didn't get far enough though.

And the music was slightly old by the end of it, but it was still a nice track to listen to. Overall, a very enjoyable puzzle game!

impbox says ...
Dec 17, 2016 @ 12:35am

Sorry, I'll look into the OSX version, I don't actually have a mac to test on unfortunately =(
It's not actually a pico8 game, but it looks like one.

Thanks for your useful feedback! I would have liked to spend more time on puzzle design and ordering, but I had to rush that at the end. I'd like to add more item types and restrictions too. And the objects blocking stuff was certainly underutilised and never really feels like an important part of the puzzle.

Great to have some constructive criticism thanks!

automatonvx says ...
Dec 17, 2016 @ 12:29pm

great idea, great execution, great music. Only downside - it brought back bad memories of moving house and made me realise how poorly arranged the furniture in my own flat is :/

neontropics says ...
Dec 17, 2016 @ 2:51pm

Great idea and implementation. Sweet music. I found it pretty hard though, but I'll definitely come back and finish the later levels soon!

mortus says ...
Dec 19, 2016 @ 7:38am

Great! It looked hard at first, but when I played it the next day to finish all levels it suddenly became much easier, probably because I've given up trying to make it look nice.

Karai17 says ...
Dec 21, 2016 @ 10:25am

Great game! I love how you used pico8 colors and sfx, but worked without constraints! Must have made it easy :3

I especially like the music by the way. Got through a bunch of levels grooving on that! There was a similar game ( but I have to say I like the added "tetris" component you have!

Cerno_b says ...
Dec 29, 2016 @ 6:55pm

Awesome entry!

Similar yet very different from "Was ist das für 1 Room?" It took some getting used to moving the furniture out of the way to place other items, but it was a lot of fun. I played till level 8.

Music was toned down enough to not be repetitive, graphics were very nice although for some items it was a bit hard to figure out the correct orientation (especially desk and fridge). The comments mechanic was a really nice touch to remind the player what was amiss while staying in the background and thus not breaking the flow of the game.

That this was a compo entry made this all the more impressive. Kudos!

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