Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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One Reason to Escape

by razzle_dazzle - Jam Entry

How to escape the room when the main character of your game don't want to do this?
Text parser adventure with 5 endings.
Type 'help' to read the list of the most common operators.
Have fun!

Attention: "All-your-base-are-belong-to-us"-like grammar and madskillz graphics!

Downloads and Links




Dec 14, 2016 @ 3:35am

Great game! It interesting to find new commands for main hero. Please add improved graphics style to game!

ashtheevil says ...
Dec 14, 2016 @ 6:17am

Found one ending, but couldn't do some more. Like an idea.

Kirthos says ...
Dec 16, 2016 @ 12:27pm

Gret game! But i don't find what to do to get the main hero out of here

razzle_dazzle says ...
Dec 16, 2016 @ 8:25pm

Thanks for comments.
It's time to spoilers.
For example, for the one of the most complicated bad endings you must go to the gas stove, open the gas and after 30 seconds use lighter.
For the only one good ending you must go to the door, try to open it and then print 'me' or 'friendship' as reason.

Dec 16, 2016 @ 9:37pm

Hey Guy,
I liked your art style and the mood.
Please go ahead and check my game (LocusLudi) nad check my Youtube (Acuadoy Studios) cause ill redo
my whole game and then you'll get all the links to updated versions of my game!

Bumblepie says ...
Dec 17, 2016 @ 8:37am

This was interesting, and a good use of the theme. However, because of the visual style, it was really difficult to figure out what to do. I opened the fridge, I have no idea whats in there. I tried interacting with other stuff, dude says no. Perhaps let the look command describe stuff to give the player more info.

bigoss73 says ...
Dec 17, 2016 @ 6:09pm

Was this game inspired by "Don't shit your pants"? It seems simillar.

razzle_dazzle says ...
Dec 18, 2016 @ 12:56pm

bigoss73, I've never heard of this game. It was inspired by classic sierra titles and "escape the room" flash games.

Flaterectomy says ...
Dec 20, 2016 @ 7:38pm

Good use of the theme! I had quite a bit of trouble getting things done, though. I felt like I was putting in reasonable instructions or responses, but he wouldn't understand most of them. I think a lot of my frustration could be dealt with by having responses to "why?", "please?" and other obvious responses the player may have. I got ending B by myself (probably the easiest), then I had to resort to your spoilers.

I get that the graphics are intentionally like this, but I feel there was room to silhouette the shapes a little better.

Sound was all right. The ambience felt ambient, but the sharp beeps were a little shrill.

If it was possible to skip the intro, then I failed to find out how. This did hamper the replayability for me.

yuigoto says ...
Jan 2, 2017 @ 11:44am

The concept is nice! :) I kinda got one ending and got a bit lost on what to do, but I found it really nice! :D

The sketchy graphics, with that background sound makes up for a nice mood! Kinda sinister sometimes! :P

Nice work! :D

Doomdad says ...
Jan 2, 2017 @ 2:28pm

First, the graphics were interesting. It didn't look bad but still had a really "raw" feeling to it. The intro should be skippable. It was quite too long for me. I like the concept, but it was kind of hard to use the commands. Couldn't get out of the room, but still had fun experimenting with the commands!

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