Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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MiniVampires

by qFrct - Jam Entry

PostJam:
Ammo Counter, Walk Sfx, Door Gfx, a bit of polish on light and code.

CONTROLS:
-Mouse / KB:
KB arrows / WASD: Move
Mouse Move: Aim
Mouse Left: Melee Attack (Suck)
Mouse Right: Distance Attack (Blow)
-Gamepad:
Left analogic stick: Move
Right analogic stick: Aim
Right Trigger: Melee Attack (Suck)
Right Trigger: Distance Attack (Blow)
-P: PauseMiniVampires is a dungeon crawler.

STORY:
In a little Dungeon. With just one room. Infested by MiniVampires.
"Mostly Harmless" if alone, but there are many.

After a little accident with your haxe (oops, your axe), you remain armless.
That won't stop you.
Suck that MiniVampires and blow'em all !

You have to find the key to escape that room.
Open the chests, find the key, open the door. Escape.

But wait, you escaped but you're back to the room.
And it's slightly different...
(In facts it's what I intended to do, for now the differents are really tight).

TODO:
LD: Doors, randomise
Sounds: Flapping wings, chest and door.
UI: Life bar, ammo counter(done PostJam), rooms cleared counter
Gfx: Title Screen, Game over screen, Room cleared screen

CREDITS :
GD / LD / GFX / Code: Quentin "qFrct" FRANCOTTE
SFX: Pierre-Marie BLIND
Music: Gabriel DALMASSO

Downloads and Links


Ratings

#175Graphics(Jam)4.13
#341Audio(Jam)3.20
#352Theme(Jam)3.73
#373Humor(Jam)2.80
#445Mood(Jam)3.27
#613Fun(Jam)2.87
#762Innovation(Jam)2.40
#763Overall(Jam)2.87
#1252Coolness33%

Comments

alfadur says ...
Dec 13, 2016 @ 2:48am

That's some impressive graphics, and with fluid animations! Vampire-throwing is quite fun, but it took me some time to figure out how it works, ammo counter would certainly help there. :)

Darkfrost says ...
Dec 15, 2016 @ 3:09pm

Nice work! Love the art & mood

Would've been nice if the lighting worked a bit more '3d' rather than an overlay, i.e. if the players feet are in the light, don't have the head be 'behind' the shadow


Took me a second try to work out how the suck/blow combat worked, but pretty cool idea! Seemed a tad buggy though, couldn't kill stuff with blow sometimes?

masterkrepta says ...
Dec 15, 2016 @ 10:08pm

Amazing Graphics. I loved the limited visibility of the lighting, makes it hard to predict where they are coming from.

qFrct says ...
Dec 16, 2016 @ 12:15pm

@Darkfrost : Yeah, the light is not perfect. I would have prefered too not to have the head of the character in the dark, idem for the enemies.
And there still some bugs (shadows moving without the Minivampires...), lack of time (and of dev, I'm a graphism, originally ^^).
Thanks for trying.
@alfadur: ammo counter: it's missing, absolutely.

qFrct says ...
Dec 16, 2016 @ 12:15pm

@masterkrepta: Thanks : )

HugoStudica says ...
Dec 16, 2016 @ 12:38pm

I don`t know why but I couldn`t attack with mouse. But I finished the room. The graphics are great, though.

pcmxms says ...
Dec 16, 2016 @ 3:25pm

Really cool graphics and concept. The controls are a bit too tight and the light could be a little bigger. Would like to see more of it.

Swingularity says ...
Dec 16, 2016 @ 3:45pm

It was confusing at start, but eventually I got the hang of it. I like the graphics for the player!

DevForPizza says ...
Dec 16, 2016 @ 3:59pm

Nice Graphics but I don't understand how to works the attacks of the hero

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