Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Hotel To Hell

by shrapx - Jam Entry

Explore a room and solve a mystery.. or die trying.


2089. A hardboiled detective. looking for love. wait, no. He's first to the scene of a crime. A hotel room. Oh and by the way.. hes retiring tomorrow.

The aim is to explore a crime scene in a hotel room. The game knows when you have looked in well lit areas.

It was to be an adventure game, with more puzzles.

There is not much gameplay. :(

thankyou for playing.


CONTROLS:

WASD keys to WALK around.
USE light switches and some other things by CLICKING on them.
F to use a FLASHLIGHT if you find one. The mouse will point it.


KNOWN BUGS

Please restart the game after each try. some bugs cause things to fail on retry.


HELP AND ASSISTANCE


== warning: here be potential game spoiling advice ==

The aim of the game is to a) enjoy the sound and visual, as i spent most of the ludum dare on that :p and.. let me start over.

Shed light on the areas of the room.

== 2nd warning: spoiler alert! ==

Once you have explored the room, you will know it because the game moves on.

== 3rd warning: really.. this is a game spoiler, what are you doing here? ===

There are about 4 light sources that need to be turned on to consider the area explored.

Downloads and Links


Ratings

Coolness55%
#115Audio(Jam)3.79
#137Mood(Jam)3.84
#486Graphics(Jam)3.40
#577Innovation(Jam)2.88
#642Humor(Jam)1.72
#711Theme(Jam)3.00
#821Overall(Jam)2.72
#848Fun(Jam)2.24

Comments

Sundr0 says ...
Dec 14, 2016 @ 11:15pm

I've tried my best to discover things and so on but.. I really didn't manage to do anything. The graphic style is marked, personal and it seems you want to be different but it's barely unplayable :/
I found the flashlight so i could use it but this was all i could do. (and turning on the TV by accident)

Nice try but you'll need to precise your graphic style if you want to make it easier to understand.

oyoh says ...
Dec 21, 2016 @ 1:03pm

I love the sound design and the graphics but it's kinda hard to understand what is what. Anyway, nice job

stefvanschie says ...
Dec 21, 2016 @ 1:19pm

For some reason the game crashes instantly when I try to open it.

ZirconCode says ...
Dec 21, 2016 @ 2:47pm

Very interesting graphical design, we though if you shrinked the pixels down a bit it would've been a bit easier to tell what is what. Love the mood with the flashlight and darkness =D

UrbanHelsing says ...
Dec 21, 2016 @ 3:42pm

Audio and mood is really good! The pixel-art might be a little abstract for my taste (really hard to understand what things are). Could not find all the light switches, only the blue and yellow ones (and not sure if the tv counts?) Controlling the character feels a bit non-responsive, button input seems delayed.

local minimum says ...
Dec 21, 2016 @ 8:41pm

You seem to have broken your links...

kakarotsan says ...
Dec 22, 2016 @ 12:56am

I have no idea what I'm looking at.

BlackBulletIV says ...
Dec 22, 2016 @ 1:27am

Game clearly has a great atmosphere, which is helped by the visual style. Unfortunately it's just not made clear enough what objects are interactive or not; also I don't think walls are clearly defined enough.

Serious Table says ...
Dec 22, 2016 @ 2:10am

The sound design was really great, but the art style you went with made it nearly impossible to tell what was going on or what anything was. As soon as I turned on that light in the bathroom, I couldn't see anything in that room any more.

The stuttered movement also felt awkward, in my opinion, and inconsistent. It was hard to move a small amount in order to further explore an area I was looking at, because I'd have to hold the button down before anything responded.

It's an interesting premise, but that art style would need to be up-rezzed I suppose to make it more clear what he player is actually looking at.

Dec 22, 2016 @ 4:51am

Really good as a mood piece. I had a really hard time seeing things, but the style was really great and all of the elements led into one another.

Zerotonin says ...
Dec 22, 2016 @ 10:18am

The art style is mesmerizing, the potential is promising albeit it's just a demo scene at the current state. My only suggestion is that some feedbacks would be helpful when hovering above clickable area.

TeamCryo says ...
Dec 23, 2016 @ 4:00pm

Fantastic mood, the sudden music swaps on light switches were perfect. When switching the 4 lights on, couldn't get past that scary guy though :(

Dec 29, 2016 @ 6:27pm

POTENTIAL SPOILER ALERT:

Dec 29, 2016 @ 6:31pm

POTENTIAL SPOILER ALERT: I found teh game difficult to play because of the art style. the large pixels left something to be desired but I was still able to get the gist of what was going on. I turned on the light in the kitchen area, the other room, and the bedroom but then I would be immediately killed by something. I explored and could not figure out where the last light switch was at. I really wanted to finish this game but I just couldn't figure it out. Maybe you can put up a video playthrough so some of us could see how it was supposed to be played. If you do, please message me, I would love to watch it.

Coauctor says ...
Dec 29, 2016 @ 6:39pm

The atmosphere (music + visuals) is great though it was difficult to recognize some objects.

I had difficulties with finding exit from the first room but managed to find the passage after 1-2 mins. I found the flashlight and activated one light source. :)

Iak says ...
Dec 29, 2016 @ 9:29pm

I do think the graphics and sounds are pretty good. Interesting design.
But as most people from what I read I had trouble figuring out what exactly to do once I had the flashlight.

shrapx says ...
Dec 30, 2016 @ 4:23pm

Dynamic Panic Studios, you completed the game. I had intended other scenes in the same location at different times but when it came down to the crunch time, thats as far as i got. Thanks for playing, everyone :3

You must sign in to comment.


[cache: storing page]