Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
Enter the mind of a troubled individual to help them overcome memories of their pained past. These memories are not receptive to change however, so be prepared to convince them.
WASD - Move
Sound Generated via Bfxr
Music Generated via Jukedeck
Everything else done by me
Downloads and Links
Ratings
![]() | Graphics | 4.57 |
![]() | Mood | 4.57 |
#11 | Overall | 4.17 |
#14 | Audio | 4.22 |
#16 | Innovation | 4.22 |
#103 | Fun | 3.70 |
#207 | Theme | 3.83 |
#1003 | Coolness | 44% |
Comments
Beatiful art, love how the ground appears in front of you. Also charming stroy! Good work!
I really liked the background effect, and how things changed as you moved around. I didn't really think the yellow things attacking me made sense, or how it fit in or made the game better. Music was nice and fitting. I didn't really get the story either?
This was really great stuff! Super mood & audio and sweet graphics and gameplay -Tweedle
Wow - you've got so many cool things going on here. The purple square floor effect is great, and really emphasizes the moments when you discover a memory. The mix of very abstract space and defenses does a great job contrasting and highlighting the very specific symbols. So few polys and colors, but you're really nailing the mood with them. Well done!
That was very enjoyable. Not only visually pleasing, but the gameplay elements were entertaining as well.
Excellent game. I am very impressed with how much you got in there given the time frame. Great graphics, great story, interesting gameplay and some fun mechanics.
Really fantastic mood with gorgeous graphics and music! Well done.
Wow! This was really moving. This triggered actual emotions and memories for me and all of that in that short time.
I also understood the yellow circles pushing you back as repression of memories, that you try to forget and you have to work to actually get to them.
Fantstic work!
The purple floor appearing and disappearing constantly is great, really give it a nice touch. I didn't really find the inspiring part of this game. I just walked around to the placed the yellow things led me and eventually ended in a corridor. And perhaps make it a little longer, cause the game ended very quickly.
Cool stuff! I found the last couple of challenges with unpredictable stun-spots pretty tough and not entirely fair, but I get the impression that was intentional. The art style was super pretty!
This was just tremendous. Really great. Evocative, mysterious, visually stunning, tragic, even a fun game as you tried to find a path to the memories. My favorite so far. Not exactly "one room," but I'll forgive it.
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A beautiful story about a man and his cake.