Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Fighting Spirits

by Pyrofoux - Jam Entry

A game about internal struggle and overcoming your own demons.​


* move with arrow keys / WASD / ZQSD
* click & right click


​* Joshua McLean : Awesome Musics
* Jupiter Hadley : Cool Font

Downloads and Links




gdcvdqpl says ...
Dec 13, 2016 @ 8:25pm

C'est très bon.
J'avais un peu peur du résultat vu ce que tu laissais entendre sur twitter, mais c'est largement mieux que ce que ce que tu as pu laisser entrevoir. Les graphismes sont bien travaillés, j'aime beaucoup l'animation du "fighting spirit", la musique est cool, et l'idée derrière est bien traitée.
Alors oui le système de combat est pas hyper jouissif, et j'ai pas l'impression que faire tournoyer l'épée avec le clic soit vraiment utile, mais ptn t'as réussi à éviter le gros piège de rendre le lancer de sabre inutilisable grâce à des ennemis qui se tiennent à distance, et ce point a le mérite de bien marcher. Globalement les patterns des ennemis est bon, sauf peut-être le boss de fin que je suis pas sûr d'avoir battu de façon légale (?).
Je pense que le truc qui manque c'est juste une meilleure boucle de feedback : vibration d'écran quand un ennemi meurt, écran qui devient rouge quand tu te fais toucher, animer la mort des ennemis etc... C'est des détails, mais plus tu en rajoutes, plus tu donnes un bon vibe au jeu. Alors ouais le manque de temps toussa... En même temps t'as vu gros (et t'as bien fait parce que le résultat en vaut la peine, j'ai l'air con avec mon jeu de puzzle à 2 chiffres).
Essaye peut-être quand même de plus insister sur ces feedbacks la prochaine fois.

Après je suis un peu exigeant avec le gameplay parce que c'est un des points auquel je fais le plus gaffe sur un jeu, mais en toute objectivité le reste compense largement.

Bref, tout ça pour dire que t'as pas à rougir de ce jeu. Il est très bien foutu.

ARuculaDoMal says ...
Dec 14, 2016 @ 5:23pm

very good, just to slow to undertand whats happening

Olowynd says ...
Dec 14, 2016 @ 9:00pm

Hey, I begin to take a shower and I find the scene really interesting, I was really excited about the game but I think I'm on a bug now: I try to do things on computers but I'm stuck on it. Maybe I just need to wait more and this express a computer/web addiction but I fear it's a kind of infinite loop with sentences appearing on this black background:
I'm gonna retry soon if it don't change and let a more interesting comment !

Pyrofoux says ...
Dec 14, 2016 @ 9:15pm

@Olowynd This is not supposed to happen. Can you please tell me which browser do you use, and if you can hear any music ?

ethankennerly says ...
Dec 15, 2016 @ 4:33am

When I saw the tapestry and the moving objects, I felt curious about this world you made in one room. When I prayed, the text continued for eight sentences, I didn't figure out how to exit that mode.

Pierrec says ...
Dec 15, 2016 @ 1:35pm

Simple yet powerful game. It has a Undertale feel I kinda like!

However, the game keep crashing weirdly on my computer. One time is was while browsing the internet (black screen. I can see the texte, but not the hearts nor my face), another time it was in the shower (same thing). The weirdest thing both worked some other times. It just seems random

Dec 16, 2016 @ 11:17pm

Very interesting game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

Knowledge says ...
Dec 17, 2016 @ 12:23am

While story is great, mechanics are unfinished. You will always be sad at the end of level/whatever and you can't defeat all enemies so after some time I stopped trying and just waited to die. Sword swinging is also useless.
Overall great but obviously unfinished game.

DiscoFish says ...
Dec 17, 2016 @ 1:04pm

Really nice!

Falak says ...
Dec 17, 2016 @ 1:05pm

The story is really deep.
inspired by the undertale?

WarmLemon says ...
Dec 17, 2016 @ 1:08pm

I like it. It feels like how to overcome depression. You would most likely lose but don't stop fighting. Good job!

Ibispi says ...
Dec 17, 2016 @ 1:23pm

Tacos. Sweet story.
If I had some feedback to give that'd be that one of the negative smileys that launches missiles at you when gray didn't disappear but kept following me and launching missiles. Not sure if that is a bug or is he meant to do that. He was invulnerable while gray. :/
Nice game overall.

iamkraya says ...
Dec 17, 2016 @ 1:26pm

Very clever concept :D
Has an undertale vibe to it...

Dec 18, 2016 @ 1:03pm

Surprisingly good sword fighting mechanic! I'm glad I stayed through the initial parts which were a bit boring.

Ednei says ...
Dec 18, 2016 @ 1:43pm

nice game, good idea! Congrats!!

W.GASABF says ...
Dec 18, 2016 @ 2:16pm

funny, good idea !! :)

freyby says ...
Dec 18, 2016 @ 2:26pm

Nice game, music is a top-tier, grapchis are simple but nice looking, but game is going very slow and it's very confusing what to do before you get the sword to start fighting.

Olowynd says ...
Dec 19, 2016 @ 2:30pm

Cool game ! My first experience was mitigated, I was seeing great potential but the bugs were making the game incomprehensible until it becomes unplayable. But now you have fixed everything I supposed, I got no problem this time and was able to enjoy the full experiment, and it was really great !

First, the theme, the subject talk a lot to me, being isolated in one room with yourself, struggling with a kind of depression that always come back whatever you do to overcome it, I'm really happy to see this topic in a video game.
We can not really represent all the complexity of it but you seized a good playable representation here.

Secondly, the gameplay. Before you got the sword, you understand that you can't do anything against the "bad faces", but after you got it, you don't know if you should continue to beat them or if you must loose, whatever you do, it fit with the story, but when playing it really had a strange feeling and sometimes it seems pointeless to fight. I will not develop more because @gdcvdqpl pretty much said all my others thoughts on the gameplay (the rotating sword, the feedbacks, ...).

That's all for me, good job and thanks for fixed it, I've really enjoyed it !

Jan Marcano says ...
Dec 31, 2016 @ 4:41pm

This was really something, it got to me :)

As an experience I loved it.

As a game, I have a few quirks about it:
-The left click swinging doesn't feel useful
-The never ending waves is a weird gameplay mechanic, though it makes a lot of sense for the theme, it doesn't make much sense gameplay-wise

Loved it!

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