Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Stormy Night

by Bobsleigh - Jam Entry

A fun top down shooter where you upgrade your stuff while killing other stuff! Survive and kill all the enemies to get to the next level. If you die, you keep your cash and get to buy more stuff to retry the level.

It features:

-6 levels
-4 weapons/items
-4 enemy types
-Madness and carnage!


WASD: Movement
Mouse: Aiming
LeftClick: Shoot Gun
RightClick: Place Barricade (once bought)
SpaceBar: Throw Grenade (once bought)
LeftShift: Place Mine (once bought)
ESCAPE: DESTROY ALL BARRICADES (so you don't get trapped)

The game was made in 72h by our team of 4 programmers in Python with Pygame. The music in the levels is not ours and was created by Paulius Jurgelevièius (audio was removed from voting).

Don't forget to leave a comment!

Note :
For Mac, xquartz is necessary :

Downloads and Links




velvetlobster says ...
Dec 13, 2016 @ 2:47pm

The gameplay is challenging after some time. Improving this machanic to add more enemies and objects to the house can make a nice survivor game.

hugofock says ...
Dec 13, 2016 @ 3:53pm

Nice game, bomb radius should be bigger though. Great work!

ragnta says ...
Dec 13, 2016 @ 8:24pm

Good game, I played more than one hour with it :) I like the survivor games :) The grenade is not useless, because I didn't modify the range of it. I didn't known what are the advantages of the baricade.

Good job!
ps: thank you for your bug report of my game. I fixed it ;)

cottontrek says ...
Dec 15, 2016 @ 6:46am

Good stuff! There's a nice bit of content here and I feel like I could play this for a pretty long time.

I kind of liked the simple graphics, there was a bit of charm to them! I think it would be nice to have more feedback effects in the game, like with bullet hits or hit animations. That could really sell the impact of some of the weapons. But really good work overall!

theCrancher says ...
Dec 15, 2016 @ 7:11am

hey there, I think the graphics worked well for this kind of game, I really enjoyed the upgrading aspect of the game, did you ever think about adding upgrades for the players Health or move speed? or even to shoot more that one bullet at once, and possibly being able to upgrade the grenade xplosion range. I liked how the difficulty increases with every stage, bringing a little bit more of a challenge, so all in all it was fun. Nice Work!

Stylo21 says ...
Dec 15, 2016 @ 8:56am

Nice game, simple but addictivie.

Maybe, for a Jam, where a lot of players have to judge your game, you could re-balance the enemies waves to start with a little bit more action and difficulty.

But good work dude! :D

Dec 16, 2016 @ 3:57am

I really like the art style in this one. Simple but effective!

parias001 says ...
Dec 16, 2016 @ 4:32am

After playing it for an hour I can say it is REALLY addicting. The atmosphere is there, I got chills running down my spine while playing it, but after I got my gun upgrade to almost an semi-automathic fire rate I felt more relaxed. Good job!!!

eddynardo says ...
Dec 16, 2016 @ 6:45pm

Fun to play , didn't seem at first... I thought that it would be just some slow enemies that in every wave would just get some extra health, and i would only need to upgrade my gun... I was so wrong, great diversity on the enemies and their AI,the upgrades on the grenade and the mines were absolutely necessary , and I really liked the graphics, simple but polished . great job :)

lekiy says ...
Dec 16, 2016 @ 9:49pm

Was unable to play on mac, It crashed on startup.

Tutti Ankka says ...
Dec 16, 2016 @ 10:10pm

Fun wave game! The impact when you shoot enemies should be bigger though. Good entry!

OneManArmy says ...
Dec 17, 2016 @ 12:04am

Liked it, nice work!

Fib says ...
Dec 17, 2016 @ 8:43pm

I enjoyed this game. Great job on your submission! My only critique is that the mouse should be hidden so the only aiming device you have is the black circle. Great job!

Bobsleigh says ...
Dec 17, 2016 @ 11:34pm

If the game crash on mac, check if you have xquartz. It's necessary :

Ednei says ...
Dec 18, 2016 @ 1:55am

Nice work, continue the work after LD ;)

local minimum says ...
Dec 18, 2016 @ 11:52am

24650 I got on the final endless thingy. I did die one or two times getting there but was happy to see the game so kind as to let me keep my cash and try again at the same level. I really like how it started out easy also. I decided to spend all my points on upping the gun and its fire rate. In the beginning I was also clicking the mouse for each shot but again really happy to notice that the game allowed me to just have it pressed. I was on edge throughout the play, and I typically don't fancy these kind of tower defense/survive waves of onslaught type of games. This time was fun though. So great work.

Steven Miller says ...
Dec 19, 2016 @ 8:18am

Really amazing game! I loved the different enemies and upgrades. I enjoyed trying out different strategies in the endless wave. The in-game music was a really good choice, and it added a lot to the mood.

I did notice that the enemies (especially the purple ones) tend to clump together, which can make it difficult to see how many there are. A technique I like to use to avoid this is to have each enemy follow you with a very slight random offset. Then, about every second, each enemy gets a new offset to follow. That way, each enemy is following a slightly different path, but ultimately still reaches you since the random offset is so small (maybe -3 to 3 degrees off). This allows for the enemies to spread out much more and give you the sense that there is a huge mob of enemies on your tail.

Overall, excellent work!

Dragojt says ...
Dec 20, 2016 @ 5:58pm

Great idea but would be better using characters instead of cubes. Nice work!

Dec 21, 2016 @ 11:50am

Great game, good job !

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