Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by SkullPixel - Jam Entry

​Fight against robots with bouncing bullets!

Use the Arrow Keys to move, Space to shoot, R to restart, and Esc for exiting stuff. Stop shooting to reload.

Skullpixel - Art, code, ideas.
Clockwise 2000 - Sound, music, additional art, ideas.
Some other people - Procrastination/motivational support.

Made in <72 hours for LD 37.

Downloads and Links




Geckoo1337 says ...
Dec 12, 2016 @ 8:10pm

Great casual game with a clean asthetic and a fun gameplay. Really addictive. Well done ++

pressxtoskip says ...
Dec 13, 2016 @ 10:57am

Loved the bouncing bullets. Felt really smooth to play.

leondryaso says ...
Dec 13, 2016 @ 11:10am

Nice and relaxing game :)

vg_iba says ...
Dec 14, 2016 @ 9:39pm

Simple game, but it does the work.

oultrox says ...
Dec 14, 2016 @ 9:48pm

The concept is pretty nice, and it looks nice too, but the movement of the character bugs me because he moves way too much, making it hard to react well.

JarJarlHalla says ...
Dec 15, 2016 @ 4:05pm

simplistic and repetitive game. is a one room but don't have menu, game feel or anithing else

Nikteddy92 says ...
Dec 15, 2016 @ 4:15pm

really nice game! I like the art style and the gameplay is simple but well created.

Skruffye says ...
Dec 15, 2016 @ 4:17pm

Nice bit of arcade fun. I especially liked the bullet bounce mechanic--it really makes you think before you shoot!

After a while, the gameplay started to feel a touch repetitive, but maybe I didn't survive long enough to see the next enemy type or boss or something!

Good job! :)

giordanno92 says ...
Dec 15, 2016 @ 5:21pm

Very nice idea, but it could've used some more variation to the robots when it comes to speed, the amount of enemies per screen and how many times the bullets bounce, e.g. it could start with one bounce, then two bounces, up to three bounces. It took me a while to realize that we move on a grid (not too long though) and the reason it took me quite some time is because of how slow the main character transitions between grid cells. If you'd make it change lanes as fast as the reaction time of the player it would have improved the game by a ton! The art style although simple is effective and the music/sfx are pretty cool. I've found a little exploit on the game which made me get as many points as I wanted easily by just standing on the top and shooting the robots on sight:

Sean says ...
Dec 16, 2016 @ 6:23pm

Interesting concept, though I found it very difficult to get more than one or two enemies.

There are also 2 different fullscreen buttons (one on the embed and one in the Unity webgl export). You should probably try to set it up so that you only need one.

Dec 16, 2016 @ 6:27pm

Haha awesome, the concept is simple, easy to know, hard to master. There is some good gamefeel ideas and I love the bullet interception and bounce and how the game restarts super smoothly. One of the most fun I've played so far.

Gamechoy says ...
Dec 17, 2016 @ 4:58pm

Felt a little floaty to play and it's a little exploitable, overall pretty entertaining.

Dec 17, 2016 @ 5:34pm

The art style is really cool. Moving never seems worth it, but that could be fixed easily

bentglasstube says ...
Dec 18, 2016 @ 5:41pm

Really enjoyable gameplay but it was fairly easy to cheese the game by shooting the enemies just as they entered. The bouncing bullets was a great effect that surprised me when I noticed it. Very nice art and music.

wowa_u says ...
Dec 26, 2016 @ 6:56am

Pretty good game but a bit too hard for me! But overall very well done!

Dec 26, 2016 @ 7:01pm

Simple yet challenging game. Well done!

Dec 30, 2016 @ 5:38pm

Simple, well made game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

Ellian says ...
Jan 2, 2017 @ 11:26pm

It's a bit too easy to camp the enemies right where they spawn, but damn if that thing isn't fun and well made. Love the bullet bouncing off the wall, it makes for pretty ectic (in a good way) gameplay!

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