Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Carnival Host

by JohnGalt - Jam Entry

Carnival Host is a game about a carnival game host and his dreams. In Carnival Host, I put two completely different gameplay experience in it and make the player switch between them. It is inspired by Hard-Boiled Wonderland and the End of the World by Murakami Haruki.

Unity, Illustrator, SFXR.

There are 3 cycles in total. I hope you enjoy it!

Downloads and Links




Megalink says ...
Dec 13, 2016 @ 2:44am

I didn't really like how this was all luck-based, also graphics were kind of boring.

hermetic says ...
Dec 13, 2016 @ 2:53am

Kind of a nice little game. Don't get much of a story, so it's just memory and semi-rapid key presses. Not sure what the point of the "Dream" race thing is. It would make a good game to keep small children busy. :) Technically, you probably want to extend a shielding graphic out the sides. At a 16:9 resolution, you could see the actors moving on- and off-stage. Nice, clean, simple art!

laylow says ...
Dec 13, 2016 @ 2:57am

I liked the graphics in the dream and the little animations, but that's it. I think more narrative would have been better. There's nothing different after the first cycle...besides more items to hide. I think it would have been better to focus on the hiding and changing items part. It was actually getting challenging at the end, except that doing well and getting money had no effect on the game :/

Ryusui says ...
Dec 13, 2016 @ 3:03am

This reminded me a LOT of Papers, Please - a detail-oriented job with people's happiness at stake, and broad implications you MAY in fact be the bad guy here. XD

As awful as it might sound, I really like the "crooked carnival game" concept, and I think it'd be interesting to see it developed into a more detailed game - especially if, like Papers, Please, the player is forced to make some tough "what's right vs. what the job demands"-type decisions. :3

NuclearCellar says ...
Dec 13, 2016 @ 3:07am

Nice idea, at first I thought it would be too easy but it was alright. A little bit more graphics polish would serve this game well.

MrEvilGuy says ...
Dec 13, 2016 @ 6:09am

Imagine my surprise when I forgot to remove the second present underneath the cup! Huge fine! Letting this game go on longer would have been cool, having to juggle when to cheat the customer and stuff. Like a casino simulator or something.

Dec 14, 2016 @ 3:49am

I really enjoyed the emotional manipulation in this game, it sneaks up on you! Graphics in wide-screen mode can be seen in the edges, waiting in the wings as it were. Progression of difficulty was extremely well done.

Dec 14, 2016 @ 4:04am

Could use a little polish, but I like the idea of being a scamming carnie.

ZQMony says ...
Dec 14, 2016 @ 4:39am

It's a nice little game. It was fun scamming the little kids.

Dec 14, 2016 @ 6:41pm

The carnival thing is quite fun and pretty clever. Not sure what the purpose of the dream sequence is and it feels strange having to avoid presents.
Would be grat if I could spend the money for something e.g. for extra time.

Dec 16, 2016 @ 3:05am

Neat concept, nice job!

rodobodolfo says ...
Dec 16, 2016 @ 3:18am

I scammed those kidsbut then i felt bad and let everybody win hehe. I think the dream sequence is out of place, I'd like to see more of the scamming/guilt aspect. Interesting entry!

Tyranosaw says ...
Dec 20, 2016 @ 3:07pm

Just loved messing with the kids. I know i'm a bad man

Geckoo1337 says ...
Dec 25, 2016 @ 10:32pm

Interesting project which could be improved - but I had fun playing it. I liked simple aesthetic. Well done ++

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