Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Man Cave Defense

by Interface - Compo Entry

Tower Defense!

Defend against the enemies trying to prevent you from enjoying your man cave! Time (clock) and Distractions (phone) will invade your cave. Blow them up, shoot them down - whatever you do, let them not spoil your paradise!

Quick Instructions:

Mouse point & click. Arrow keys to scroll.
Use your gadgets (TV, Game Console, Stereo, Espresso Machine) to gain points to buy defenses. *** You can only turn on one gadget at a time. ***
- Missile has attack bonus against distractions (phone).
- Turret has attack bonus against time (clock).

Last as long as you can!

Enemies will spawn more often as time goes by, maximum of 1 per second. Every 30 seconds they start spawning faster.

They were supposed to start moving faster after that, but I forgot to put that in. It's just a few lines of code but I guess that's against the rules because that is arguably a new feature.

-- Change Log --
* Bugfix on spawnpoint which was checking for !target.dead - this caused the spawnpoint to stop spawning so essentially halves the amount of enemies with the same amount of defenses.

Downloads and Links




terop says ...
Dec 13, 2016 @ 5:47am

looks fine

karlipoppins says ...
Dec 13, 2016 @ 6:02am

Really solid entry in the TD world. Loved the fact that you had to deal with the resource management by getting the right item to produce music while thinking about which towers to build and where.

Small downside is that all my towers would usually fire up at the same time at the same target, wasting lots of ammo. Lovely graphics and music.

Great job

spacedoubt says ...
Dec 14, 2016 @ 7:17am

Interesting concept! I like games that make me think thoughts like, "Oh no! I need to kill time, but I need to turn on the coffee pot before I can afford another turret!"

AAGH Games says ...
Dec 14, 2016 @ 7:54am

The resource management aspect was clever, requiring me to change what was on at any given time to keep up the resources to build turrets. My favorite visual in the game was the light from the window moving across the floor. This was a solid entry.

aaaleee says ...
Dec 14, 2016 @ 6:53pm

Cool, not sure if it's my Macbook's resolution or what but I can't see the espresso machine when playing the browser version.

Interface says ...
Dec 15, 2016 @ 4:27am

aaaleee: you can use arrow keys to scroll around if that's what you mean by not being able to see it?

Asghardian says ...
Dec 16, 2016 @ 2:12pm

Nice game, the controls were a little but confusing at first, you could give an feedback about why you couldn't place tower, the resources where an great idea (:

Dec 18, 2016 @ 5:11pm

Neat concept! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

Geckoo1337 says ...
Dec 25, 2016 @ 12:37pm

Cool. The controls were a little but confusing, but this entry is really well done ++

dusho says ...
Dec 28, 2016 @ 9:12am

was a bit confusing from start..
could use some sounds..

jerwil says ...
Jan 3, 2017 @ 5:29am

Some pretty cute concepts at work here. I like that you're "killing time" and the resource management is interesting. It would be cool if other items could be damaged instead of just the stereo and TV. The sound effects were pretty cute as well!

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