Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Track Talk

by Indiestry - Jam Entry

Track Talk is a fighting game with words.

In Track Talk you are placed in a subway carriage withh a random stranger, and your goal is to initiate an awkward conversation with the stranger, forcing them to leave YOUR carriage.

Track Talk was developed by the following fine people:

Rufus "therufuser" Schäfing - Art
Melvin Lemke - Music + Audio
Jonas Mumm - Design + Programming

Downloads and Links




Mathiouza says ...
Dec 14, 2016 @ 5:42pm

Very interesting game ! Congratulation !
There are two "negative" points. The first one is that I did not expect this game when I read the title. I think you could make a game a little bit different that real fighting game.
The second point is that the benches are buggy. x)
Expect that two points, your game is really cool, funny and polished ! You well used the codes of fighting game and we do not understand all the things displayed all the time, and this is the force of the game.
Congratulation again :)

parias001 says ...
Dec 17, 2016 @ 6:28pm

It is a fun game. I would like to suggest adding a health bar, most of the time I was knocking off my oponents with ease. Beside that I really enjoyed it. Congratulatuions!

maxim says ...
Dec 20, 2016 @ 10:24am

Best chat-em-up i've ever played

Stending says ...
Dec 20, 2016 @ 10:36am

Haha, the main idea and the pun is perfect!
The game is really great, pretty much in every categories!

Super entry, good job!

Testlab says ...
Dec 20, 2016 @ 10:37am

Cool game idea, i think there is room to make a great game out of it!

I've found it hard to read my enemy. Part of the problem was that the camera was to closely zoomed in for me. I also couldn't anticipate what attack my enemy uses to really tell what i should counter. My best strategy was smashing all buttons randomly :D
On the minor side: The benches were buggy for me too (Graphics bug).

SUNFURY says ...
Dec 20, 2016 @ 6:32pm

I loved the consept of the game, felt like tekken just pressing a bunch of buttons and then winning the game! thats cool

Pestel Crew says ...
Dec 20, 2016 @ 6:39pm

The idea is unique but it's quite unclear how different waveforms interact with each other. Although it would be nice to add healthbar or something. Otherwise - cool entry

Geckoo1337 says ...
Dec 25, 2016 @ 12:27pm

Nice aesthetic and fun gameplay. Really well done ++

Coauctor says ...
Dec 26, 2016 @ 9:24pm

There should be an Awkward Silence Punch. :D

Had fun beating the enemy out of a subway carriage with heart emoticons. It would be also great to see a deeper connection between how we use words irl and fighting mechanics.

radmars says ...
Dec 26, 2016 @ 10:42pm

Awesome concept! I like the idea of the waveforms as attacks, but I couldn't really figure out the strategy of it (like what effect the height really has), and enemy attacks seemed way too fast to be able to preempt or defend against them. Mashing randomly seemed to be an effective strategy :P I really liked the dynamic music too, and the 2.5D graphics are a great look. Nice work!

nick.bota says ...
Dec 27, 2016 @ 8:46am

Original concept, the game looks great and the soundtrack is awesome as well! Some things you might want to tweak are the constant zooming in and out, it made me feel dizzy I thing a fixed camera would've worked better in this situation. Another thing that could, as other people mentioned already, are healthbars and some feedback on damage dealt and received. Other than that the game is very interesting and fun!

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