Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by Miko - Compo Entry

Nightowl is a chat-based visual novel about a group of high school friends trying to keep in touch after graduation and the strain that time can create on relationships.


So, a little about this game. I've been submitting VNs to LD for years now, but I think this one is finally my way of showing how much I've learned, as it's nothing like my previous games and I had to approach development differently for this. The theme "one room" can be interpreted in two ways- the fact that the player never leaves the room that their computer is in, or the single chat room that the player is in. Either way, I hope you guys like this experimental VN about growing up!

Also, didn't really know how to add source code for a Ren'Py game, so I copied and pasted it into an extra text file in the game folder.

Downloads and Links




zeoxo says ...
Dec 12, 2016 @ 10:57pm

Pretty interesting dialog and a good entry.

Moritz says ...
Dec 12, 2016 @ 10:59pm

Nice chat simulator that has some very relatable conversations going on, and a nice visual style.

Application is pretty feature-rich, almost like a real chat client, and yay for Python!

Loving the interpretation of "#Room" ;)

Max Amaden says ...
Dec 12, 2016 @ 11:05pm

Nice little story-rich game. Keep up the good work!

Dec 12, 2016 @ 11:51pm

It's good that you were able to make a substantial chat-like VN in just 48 hours, though I'd wish you improve the main UI. Regarding the story, it's nice to see a high school reunion-oriented chat.

avalkyrie says ...
Dec 13, 2016 @ 12:04am

The mac version fails to launch.

Andrew Deem says ...
Dec 13, 2016 @ 12:22am

I like the interpretation of One Room. Pretty clever. I do wish I could have more interaction with the story rather than just reading what's going on with the lives of others. Also, the background and general graphics are really well done, IMO. Good work!

NotExplosive says ...
Dec 13, 2016 @ 3:17am

I read the description on itch and I'm pretty excited. I liked Emily Is Away which this reminds me of a lot.

The story is well told and well presented. A few typos here and there but otherwise very good.

fullmontis says ...
Dec 13, 2016 @ 6:43pm

I really like the idea, very well done and interesting, and the way you interpreted the one room theme is very interesting. The story is touching in a way, having passed along the same things. Maybe was a little too uneventful, but I think that was the meaning of the story, the fact that you lose touch. Well done.

cxsquared says ...
Dec 14, 2016 @ 9:10pm

I really enjoyed the story I just wish some of the characters where fleshed out a little more. Mostly the mystery character. Overall I really enjoyed this. Nice work.

akai_0okami says ...
Dec 19, 2016 @ 12:26am

Really good game! The story and dialogue were great.

GarethIW says ...
Dec 19, 2016 @ 11:29am

This was a fun read. I think if someone from my high school wanted to start a chat room, I'd nope out. I did wonder if the Nai character was going to go somewhere.

caryoscelus says ...
Dec 19, 2016 @ 9:21pm

Woah, was surprised to see it's from you - some radical change of style!

Great take on theme.

I'm not sure whether it was intentional or due to implementation complexity, but lack of PC speaking creates some nice alienation effect (and helps to identify with PC cause there's not much forced onto player). So yeah, great entry.

Btw, got a ren'py error when trying to chose "lee didn't invite you, nai".

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