Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Squishy Room

by Rob Glen - Compo Entry

An Unreal Engine 4 game, with a room that is squishy for Ludum Dare 37: One Room. I had a lot of trouble with Unreal Engine, which resulted in the final product being rushed, not 100% happy with it, but happy enough to submit for the compo.

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Cody Hansen says ...
Dec 20, 2016 @ 7:13pm

There isn't much of a game here. I'm not sure what the bar is counting off to the corner. I assume it is progress but nothing happens once it is full.
I see where you were taking this game, and I think if it was all you set out to make it, it could be great.
If you do a post-jam version, please let me know!

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