Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
//FIX: 17/12 - Just a little fix making the level 2 easier, solving (I hope) definitely the difficulty ramp problem !
//FIX: 12/12 - Fixed the piece generation, which was unfair and was making some levels impossible. Sorry about that.
Story:
You have been hired in a new factory, but it's a quite strange one. Indeed, you work only in one room, and every day the machinery inside is modified ! Will you be able to adapt yourself to the new layout and quick enough to produce the required amount ?
Controls:
Mouse only !
Me:
This is my 3th Ludum Dare entry, and I'm pretty proud of this one ! Even if I didn't done everything I wanted to, the main part is here, and it's quite polished ! Thanks for playing !
Credits:
Engine used: Superpowers, a great HTML5 2D+3D engine ! (http://superpowers-html5.com/)
Music made with www.abundant-music.com (a really useful software !).
Sounds made with sfxr.
Fonts used : gunny rewritten and VCR OSD Mono, both nice and 100% free fonts.
Downloads and Links
Ratings
![]() | Coolness | 87% |
#247 | Fun | 3.30 |
#265 | Overall | 3.38 |
#294 | Mood | 3.13 |
#317 | Innovation | 3.13 |
#323 | Graphics | 3.11 |
#338 | Humor | 2.33 |
#348 | Audio | 2.67 |
#486 | Theme | 3.11 |
Comments
The graphics are nice, but I couldn't get past the first level, and I got the impression it is quite random...
I'm not sure if the game design is not well polished, or if I suck at this game haha.
I keep getting the same parts, so I have to trash them, which kills my productivity. I don't even come near 75%.
Graphics are really cool, and the sound fits the style.
The idea is very nice too!
cool job haha. too much intro for reading IMO I would prefer a tuto in game but its ok anyway. (and also I discovered the engine you use, looks like my next ludum will be with it)
Cool graphics, nice gameplay, unbeatable last level! Thanks for the in-game tutorial. I would appreciate some sounds :) Thanks for your entry, it was fun!
Fun game! I found the piece generation fair after your fix, and the RNG element is less of an issue once you can make your own pieces. Progression-wise, level 2 should be further back - it's much more difficult than both 3 and 4 were. I found it frustrating when the best move was to throw something away, and I didn't really find that the temporary storage area was enough to fix that. After the first level, I wasn't expecting much, but I ended up being pleasantly surprised and playing all the way through. Overall, I had a lot of fun, great job!
Yeah, day two was a bit too difficult :)
But I really liked the game. The mechanics is rock solid
This is a really nicely polished game. Level 2 is a bit hard compared to level 1, but it is real cool and everything functions properly. You did a very nice job 10/10
I love the art and the concept, and the gameplay y very funny, nice entry!
I love the concept, but I really hate that I can't put piece into machinery while having done complete product (and them simply take the product to the delivery place). It is really annoying. And I think that pieces should come with little offset randomization so you don't loose two pieces simultaneously while combating weird behavior I mentioned earlier.
Great game! I liked how each level was appreciably different, and seeing the mechanics come together in the final level was really cool.
Cool idea! The difficulty ramp was too much for me, but I'm not an experienced factory worker.
Interesting concept. The picking up and putting down was a bit sticky at times. However I liked the way the difficulty increased and the graphics. It got repetitive at times. Overall an enjoyable game.
Not a bad conveyor-belt game. I wished I had more options of where to place things (like a stack, or on another belt) when the wrong thing came out rather than trashing it. I think the core of these conveyor games like Tapper or Pressure Cooker is that you are scrambling with semi-complete orders as well as moving your avatar around. This lacked a little of that franticness but I could see some potential for a touch-based version of this.
Very fun entry, and yet really stressful. I got to day 3 and I kept accidentally throwing toys away so I gave up. Very solid entry.
Really good. It's a good idea with a good use of the theme. I had a lot of fun with it!
Pretty nice game overall. Here are some things that I think could be improved:
- Difficulty. The last level seemed very hard while the first one was veeeery easy even with touchpad (second level was impossible with touchpad so I had to get my mouse). I think the game starts too easy and becomes a bit too hard.
- Timer. I think that knowing how much time is left until day ends would be very nice in this kind of game.
- Day-end messages. I don't believe it should say "fine" if you don't pass the level :P
- Background music. This would have made your game sooo much better in terms of audio and mood.
The Idea is very cool. I like the intro and the first level... the second level was looking interesting, biut the parts were to fast ... overall a good game... you should tweak the balancing a little bit.
My first Day got a 145% production!!! Not Bad LOL. And second day 154%...but I am going nuts!....LOL
It's easy at the begging and it gets difficult fast. Great game overall :)
Really addictive gameplay. Level 2 was very intense. The subtle background music was a nice touch.
Ow man, the last level was a nightmare. great game btw, really fun to play with
Drove me crazy that I couldn't put parts in the assembler while there was a finished toy on its output tray. Good game!
Wow, level 5 is hard. Nice gameplay idea and the sounds and the graphics are fitting
Well done! But I feel the difficulty "curve" is a bit too steep.
Neat game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/dPGA6ze9lwQ
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Looks nice. Level 2 seems impossible hard.