Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Factory-Room

by Yvanor - Compo Entry

//FIX: 17/12 - Just a little fix making the level 2 easier, solving (I hope) definitely the difficulty ramp problem !

//FIX: 12/12 - Fixed the piece generation, which was unfair and was making some levels impossible. Sorry about that.

Story:
You have been hired in a new factory, but it's a quite strange one. Indeed, you work only in one room, and every day the machinery inside is modified ! Will you be able to adapt yourself to the new layout and quick enough to produce the required amount ?

Controls:
Mouse only !

Me:
This is my 3th Ludum Dare entry, and I'm pretty proud of this one ! Even if I didn't done everything I wanted to, the main part is here, and it's quite polished ! Thanks for playing !

Credits:
Engine used: Superpowers, a great HTML5 2D+3D engine ! (http://superpowers-html5.com/)
Music made with www.abundant-music.com (a really useful software !).
Sounds made with sfxr.
Fonts used : gunny rewritten and VCR OSD Mono, both nice and 100% free fonts.

Downloads and Links


Ratings

Coolness87%
#247Fun3.30
#265Overall3.38
#294Mood3.13
#317Innovation3.13
#323Graphics3.11
#338Humor2.33
#348Audio2.67
#486Theme3.11

Comments

Soundless_dev says ...
Dec 12, 2016 @ 7:20pm

Looks nice. Level 2 seems impossible hard.

dodormeur says ...
Dec 12, 2016 @ 7:25pm

The graphics are nice, but I couldn't get past the first level, and I got the impression it is quite random...

Drtizzle says ...
Dec 12, 2016 @ 7:33pm

I'm not sure if the game design is not well polished, or if I suck at this game haha.
I keep getting the same parts, so I have to trash them, which kills my productivity. I don't even come near 75%.

Graphics are really cool, and the sound fits the style.
The idea is very nice too!

Artsicle says ...
Dec 12, 2016 @ 7:37pm

I like factorys

psychonull says ...
Dec 13, 2016 @ 2:05am

cool job haha. too much intro for reading IMO I would prefer a tuto in game but its ok anyway. (and also I discovered the engine you use, looks like my next ludum will be with it)

StaNov says ...
Dec 13, 2016 @ 7:05pm

Cool graphics, nice gameplay, unbeatable last level! Thanks for the in-game tutorial. I would appreciate some sounds :) Thanks for your entry, it was fun!

Dec 13, 2016 @ 7:10pm

Funny game, with a good crescendo difficulty.

brettkercher says ...
Dec 13, 2016 @ 7:25pm

Fun game! I found the piece generation fair after your fix, and the RNG element is less of an issue once you can make your own pieces. Progression-wise, level 2 should be further back - it's much more difficult than both 3 and 4 were. I found it frustrating when the best move was to throw something away, and I didn't really find that the temporary storage area was enough to fix that. After the first level, I wasn't expecting much, but I ended up being pleasantly surprised and playing all the way through. Overall, I had a lot of fun, great job!

Per says ...
Dec 13, 2016 @ 7:28pm

Yeah, day two was a bit too difficult :)
But I really liked the game. The mechanics is rock solid

Dec 13, 2016 @ 7:33pm

This is a really nicely polished game. Level 2 is a bit hard compared to level 1, but it is real cool and everything functions properly. You did a very nice job 10/10

gironC says ...
Dec 14, 2016 @ 6:25pm

I love the art and the concept, and the gameplay y very funny, nice entry!

halbich says ...
Dec 14, 2016 @ 7:11pm

I love the concept, but I really hate that I can't put piece into machinery while having done complete product (and them simply take the product to the delivery place). It is really annoying. And I think that pieces should come with little offset randomization so you don't loose two pieces simultaneously while combating weird behavior I mentioned earlier.

nataha says ...
Dec 14, 2016 @ 8:17pm

Yeah, I couldn't make second stage

Steven Miller says ...
Dec 15, 2016 @ 9:23pm

Great game! I liked how each level was appreciably different, and seeing the mechanics come together in the final level was really cool.

Dec 15, 2016 @ 10:42pm

Cool idea! The difficulty ramp was too much for me, but I'm not an experienced factory worker.

Capitals says ...
Dec 16, 2016 @ 8:58pm

Interesting concept. The picking up and putting down was a bit sticky at times. However I liked the way the difficulty increased and the graphics. It got repetitive at times. Overall an enjoyable game.

Vertigon says ...
Dec 16, 2016 @ 9:04pm

Not a bad conveyor-belt game. I wished I had more options of where to place things (like a stack, or on another belt) when the wrong thing came out rather than trashing it. I think the core of these conveyor games like Tapper or Pressure Cooker is that you are scrambling with semi-complete orders as well as moving your avatar around. This lacked a little of that franticness but I could see some potential for a touch-based version of this.

DevilLime says ...
Dec 16, 2016 @ 9:06pm

Fun game! I just can't get through the 5th day :P

Gamechoy says ...
Dec 16, 2016 @ 9:07pm

Very fun entry, and yet really stressful. I got to day 3 and I kept accidentally throwing toys away so I gave up. Very solid entry.

Eggplant says ...
Dec 17, 2016 @ 3:39am

Really good. It's a good idea with a good use of the theme. I had a lot of fun with it!

edve98 says ...
Dec 17, 2016 @ 11:33am

Pretty nice game overall. Here are some things that I think could be improved:

- Difficulty. The last level seemed very hard while the first one was veeeery easy even with touchpad (second level was impossible with touchpad so I had to get my mouse). I think the game starts too easy and becomes a bit too hard.

- Timer. I think that knowing how much time is left until day ends would be very nice in this kind of game.

- Day-end messages. I don't believe it should say "fine" if you don't pass the level :P

- Background music. This would have made your game sooo much better in terms of audio and mood.

psychomonster says ...
Dec 17, 2016 @ 12:10pm

The Idea is very cool. I like the intro and the first level... the second level was looking interesting, biut the parts were to fast ... overall a good game... you should tweak the balancing a little bit.

mvieira says ...
Dec 17, 2016 @ 2:57pm

My first Day got a 145% production!!! Not Bad LOL. And second day 154%...but I am going nuts!....LOL

DOXM says ...
Dec 17, 2016 @ 3:14pm

It's easy at the begging and it gets difficult fast. Great game overall :)

bentglasstube says ...
Dec 17, 2016 @ 7:58pm

Really addictive gameplay. Level 2 was very intense. The subtle background music was a nice touch.

Berbecarul says ...
Dec 17, 2016 @ 8:06pm

Interesting little game

eddynardo says ...
Dec 18, 2016 @ 2:05pm

Ow man, the last level was a nightmare. great game btw, really fun to play with

RoboRob says ...
Dec 20, 2016 @ 4:23pm

Pretty hard game, the fifth day seems extremely hard.

antishow says ...
Dec 20, 2016 @ 5:59pm

Drove me crazy that I couldn't put parts in the assembler while there was a finished toy on its output tray. Good game!

Skosnowich says ...
Dec 21, 2016 @ 6:54pm

Wow, level 5 is hard. Nice gameplay idea and the sounds and the graphics are fitting

raaaahman says ...
Dec 30, 2016 @ 9:38pm

Well done! But I feel the difficulty "curve" is a bit too steep.

Jan 27, 2017 @ 4:50pm

Neat game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/dPGA6ze9lwQ

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