Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by Rialgar - Compo Entry

Climb this incredibly high room on the pixels that formerly made up your enemies!

Supports Keyboard/Mouse or XBox Gamepad (others might work, but I can not promise anything).

Best in Chrome, tested in Firefox, should work in any modern Browser.

Keyboard .|. Gamepad .|. Action
H .|. .|. Show/Hide Help
A/D .|. Left Joystick or L2/R2 .|. Move Left/Right
Mouse .|. Right Joystick .|. Aim
Click .|. L1 / R1 .|. Fire
F .|. A / B / X / Y .|. Toggle Auto Fire

Made completely from scratch. No Libraries. Using Canvas 2d rendering.

Downloads and Links




dominisz says ...
Dec 16, 2016 @ 6:30pm

I managed to climb slightly above 15 meters. The game is very intense, no time for rest :-) I like that there are many objects moving on the screen.

jotson says ...
Dec 23, 2016 @ 3:46pm

2.8 meters. Neat idea to raise the floor.

guckstift says ...
Dec 28, 2016 @ 12:42am

8.8m :)
I'm shooting the pixels my enemies are made of, really cool idea! Simple graphics but neat. Makes a lot of fun. However I don't understand why enemies sometimes stop to shoot for a long time.

Jan 1, 2017 @ 7:47pm

Fun once I got going (19.5m!)

ragnta says ...
Jan 1, 2017 @ 9:58pm

Good game :) 4,9 m :)

Jan 2, 2017 @ 2:09pm

Really innovative idea. I love the mix of low-fi graphics with a modern game concept.

This is especially impressive for a compo entry made from scratch!

Gipzo says ...
Jan 2, 2017 @ 2:30pm

Nice little game :)
It is very addictive and could be nice time-killer.
Had to stop playing after 11m because my eyes started to hurt :)

MestR says ...
Jan 2, 2017 @ 2:40pm

I wish I could keep the triple shooter forever :(

KadaDev says ...
Jan 2, 2017 @ 2:45pm

9.9m awesome concept very fun game.

Jan 2, 2017 @ 3:19pm

I didn't read anything, just jumped straight into the game, I'm like cool its just another shooter, do i dodge the white pixels. Then I saw a mound (with my enemy's remains in it) and it dawned on me that it was snow and the building up, then when I realised I could fire my enemy remains, as well I need "ammo" below me, it was really awesome how it all came together.

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