Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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The Next Dimension

by ajayajayaj - Compo Entry


This is a randomly generated maze game where you must try to find the flags, even though some areas are blocked off.

To do this, you can hit space to switch dimensions, you aren't in one room after all.

Once you switch rooms, the maze will be completely different, making you able to move where you could not before.

On your way, collect coins, and play as many times as you like, because of the randomly generated mazes!

THIS IS MY FIRST COMPO. Normally I do Jam. This is my 7th LD.

Hope you like my game!

EDIT: for some reason the audio wasn't playing. It is fixed now.

Downloads and Links




Kizler says ...
Dec 13, 2016 @ 2:02am

I missed the part where it said "Once you switch rooms, the maze will be completely different." Unfortunately, that makes level layout pointless because, someone can just spam the spacebar to go in the direction they wanted to go in.

I think if you limited it to 2 or 3 randomly generated worlds at the start and toggle between the three, it could make interesting puzzles.

Also, a very simple set of enemies moving around to make it a bit challenging.

I like this game. :D

ajayajayaj says ...
Dec 13, 2016 @ 1:15pm

@Kizler I was planning on having enemies, but decided to not add them thinking that they would take away from the puzzle.

There are actually 4 generated worlds, but I agree, I think it is kind of too many.

Dec 13, 2016 @ 2:02pm

so i love how he got me banned so i can't do jack diddly squat

ajayajayaj says ...
Dec 14, 2016 @ 12:16am

@George W. Bush what?

impbox says ...
Dec 14, 2016 @ 1:38pm

Cool concept with the overlaying dimensions, but think it needs more to be an enjoyable game. I like being able to see the next dimension overlayed, but it's annoying having to release shift to press space first. could be interesting with something chasing you perhaps.

Senor Salty says ...
Dec 14, 2016 @ 1:50pm

game was shiet

ajayajayaj says ...
Dec 14, 2016 @ 2:06pm

@impbox I really should have added enemies.

Dec 16, 2016 @ 1:54am

The idea is not bad at all, but indeed added some ennemies could have bring some more interest to the game, beacause it is now really easy as we can spam spacebar until the way we want open. :)

ajayajayaj says ...
Dec 16, 2016 @ 1:24pm

@Yami no tenshi I didn't know if it would make it too hard or not, so I decided not to include them. Also, I do have a mechanism to block spamming space, it hurts your eyes haha.

Splendidus says ...
Dec 16, 2016 @ 3:09pm

I collected about 30 coins. )

Shivur says ...
Dec 16, 2016 @ 4:07pm

Good maze generation.

ajayajayaj says ...
Dec 16, 2016 @ 8:15pm

@Splendius Thanks! This is the first time of done level generation.

Dec 19, 2016 @ 6:18am

Good game. Please add .exe file to links. It will be easy to start playing. Please add improved graphics solution and more gameplay featues!

ajayajayaj says ...
Dec 19, 2016 @ 1:12pm

@Alecander Kondyrev I am using Google Analytics now so that's why, but I'll try to make it better (redirect instead of link)

ajayajayaj says ...
Dec 19, 2016 @ 1:22pm

@Alexander Kondyrev Fixed For you. Now you should get the download box without clicking anything.

Justin Mullin says ...
Dec 19, 2016 @ 1:56pm

Cool idea. It was a little tough to play, the key presses kept failing to register for some reason. Neat concept though!

Dejvo says ...
Dec 19, 2016 @ 2:39pm

nice one. but could use a bit of something...

ajayajayaj says ...
Dec 19, 2016 @ 8:11pm

@Justin Mullin I think that is because you can't hit space while looking with the overlay. There shouldn't be keys failing to register other than that.

mirta000 says ...
Dec 20, 2016 @ 1:33am

2 predrawn worlds would have been better than 4 generated ones, because I did just go trough it by spamming space. The mechanic itself is fairly intriguing though, so good job!

ajayajayaj says ...
Dec 20, 2016 @ 1:52pm

@mirta000 Thanks, I probably should have lowered the amount I agree.

Dec 25, 2016 @ 11:59am

Realy nice game!
I hope I'll see you next compo again!?
Also please go ahead and try out my Game!

Coauctor says ...
Dec 25, 2016 @ 3:33pm

Switching dimensions is fun, even if you just looking for a pass to a collectible item. :)

Would love to see more puzzles based on that feature.

ajayajayaj says ...
Dec 27, 2016 @ 1:12am

@Coauctor Awesome. I really like that mechanic. I'm happy I got it implemented. Thanks for the feedback.

Geckoo1337 says ...
Dec 27, 2016 @ 6:02am

Good maze game which could be improved with other features, but it is good enough. I had fun playing it. Well done ++

ajayajayaj says ...
Dec 28, 2016 @ 5:21pm

@Geckoo1337 thanks!

Phil Strahl says ...
Jan 3, 2017 @ 4:05am

I really like the concept and the sweeping synth music. Currently, there is no penalty for hitting space until I can go where I want to go, so maybe you could have tied that to the number of coins collected, e.g. 1 coins allows for 3 dimension switches. Either way: I like the concept!

Jan 23, 2017 @ 11:36pm

Really cool concept! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

Jan 23, 2017 @ 11:37pm

Really neat concept! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

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