Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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LD37 - Find The Room

by Iak - Jam Entry

One room to rule them all... or something like this.


Q - Menu
WASD - The usual stuff, up left, ...
E - Interact

Codestuff: Daniel Schruff (Iak)
Artstuff: Dmitrij Jazunov (Rik)

All assets were created during the Jam.
(we basically followed Compo Rules, just as a Team and with 72h)

Programs used:
Some graphics stuff.
Some sound recording stuff.
Game Maker Studio (Free).

I will put up SourceCode (GMS project file) tomorrow.

Downloads and Links




#gmdsgn says ...
Dec 14, 2016 @ 6:56pm

Pretty good.

kakarotsan says ...
Dec 14, 2016 @ 7:13pm

The character walked so slowly that it was tedious to search the house.

Uliana Galich says ...
Dec 14, 2016 @ 7:14pm

I like the gameplay :)

BubsyPoochies says ...
Dec 16, 2016 @ 1:35pm

It have an original plot and more than 1 ending, I like that part. But I think that you should work a bit more in the gameplay (walk was quite of boring). The card key system was ok but it would be more enjoyable if you had some clues about what card do you need for every door.
I like the song too, it's difficult to make a non-boring loop for this kind of game.
Good job and keep working.

Thijs Tak says ...
Dec 19, 2016 @ 11:19am

Couldn`t play it unfortunately. when starting i just see a blue column on the right side of a black screen with some sort of cloud at the top.

Diplodino says ...
Dec 19, 2016 @ 8:43pm

Hey not bad! The graphics and sounds are terrible, but I guess you already know this. But the gameplay, simple as it is, manages to take the player to explore this house. I don't really know how you can have different endings, and even if it was funny the first time, I don't think I want to do this again. Small tip : be careful the size of the rooms compared to your avatar !

Dec 25, 2016 @ 9:26am

feels quite complete and I like the writing. I wished there would have been more opportunities for me to feel clever and figure something out, with the lack of an inventory and auto-use of every item it felt this wasn't really the case.
Walking was very slow, some acceleration when walking longer distances would have been great.
Liked the music.
Nice entry.

handoharken says ...
Dec 30, 2016 @ 10:09pm

It definitely makes you want to explore the house but the movement speed makes you dread going back on yourself. Great menu and inventory system which could be built upon if you decide to take the game further. It had a great atmosphere to it.

nlbi21 says ...
Dec 31, 2016 @ 4:05am

Nice gameplay and inventary system, i like it a lot, I wish the character walks faster. Very good job, I hope to see more.

No offense, since I lack the same, we have to improve the graphics of our games.

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