Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Keeper of the Altar

by BlackBulletIV - Compo Entry

You are the keeper of a dark lord's altar. Legions of knights in shining armour have come to desecrate it. You must protect your lord's altar using a variety of means... including dual-wielded heat-seeking cluster RPGs.

Controls/Instructions:
* Movement: WASD
* Shoot, upgrade, select: left mouse button
* Change weapon: mouse wheel up/down, numbers 1-5
* Pause/unpause: P
* Set coins to 1000 (cheat code I left in): O

* Click on the altar to access the next wave, and upgrade your gear in between waves.
* Click on braziers to upgrade to fireball turrets (will cost 15 gold).
* Collect gold dropped by enemies to purchase upgrades.

Modes:
* Normal mode starts you with only a basic SMG, letting you buy upgrades as you collect gold.
* Skirmish mode starts at the 10th wave level, and starts you with all upgrades, and all turrets.

Notes/warnings:
* There is a rare bug where the game will not register all enemies as dead meaning you will waiting around a lot to progress (game has a 30 second grace period for this situation). If this happens I recommend just restarting the game.
* I haven't tested the Mac version. Let me know if there are errors.
* The .love requires LOVE 0.10.2 to run it. It may work on other versions of LOVE 0.10.x, but I haven't tested it.

Downloads and Links


Ratings

Coolness64%
#12Overall4.16
#15Fun4.13
#35Mood4.00
#64Graphics4.03
#77Audio3.61
#160Theme3.94
#395Innovation2.90

Comments

easy82 says ...
Dec 12, 2016 @ 9:29pm

Wow, this is spectacular! Great graphics and sounds, but the best is the gameplay. It's very smooth and polished, I loved this one! Congratulations.

mediocrity says ...
Dec 13, 2016 @ 11:05am

The game looks and feels great. Well done!

Dec 13, 2016 @ 11:24am

I've made it through wave 16 with all weapons maxed out.

DiscoFish says ...
Dec 14, 2016 @ 12:03pm

Cool top down shooter!

KaiseanGames says ...
Dec 14, 2016 @ 12:29pm

Has very nice feel to it.

hunttis says ...
Dec 14, 2016 @ 12:36pm

So far the game that I've played longest, upgraded all the weapons to max. While I think the weapons were great for being so crazy, the maxed out RPG made the levels a bit too easy :)

Maybe the altar should destroy a bit more quickly to make the game end :D

But in any case, I enjoyed it a lot, smooth controls, graphics that did the job they were supposed to (especially liked the persistent gore :D) and simple enough. Nice work!

buckle2000 says ...
Dec 14, 2016 @ 12:42pm

Presure deduction tool.

Vadim Ivshin says ...
Dec 14, 2016 @ 12:44pm

Simple but addictive

Fuad says ...
Dec 14, 2016 @ 2:50pm

I love it! Remind me Crimson Lands. Sounds are little bit annoying, but on the background of really polished gameplay it's nothing. Thank you, it was very pleasant experience.

smaganik says ...
Dec 16, 2016 @ 1:21pm

Nice!

Dec 19, 2016 @ 3:25pm

What a great game! You really nailed the feeling that this kind of game should have! I had to turn the sound of after a while because someone came in the room and it was quite loud, and even then you could feel the impact of your rocket launcher as the whole screen shook!

The only improvement would maybe be an ammo system, as I didn't see a need to any guns beside the rocket launcher.

Well done!

Karai17 says ...
Dec 20, 2016 @ 8:58am

This was a very cool game! I like the system, and got up to wave 12. I enjoyed the variety of weapons, but wish I could upgrade towers more. Perhaps a variety of enemies would be nice too. All in all, great!

~josefnpat

masterkrepta says ...
Dec 25, 2016 @ 3:32am

Love it. i Found the laser to be my weapon of choice, especially maxed out its Very OP. There may be a bug sometimes, i found myself not able to kills all the enemies sometimes if they were too close to the alter. (noticed this most often in the lower right hand corner)

youngbrothers says ...
Dec 25, 2016 @ 10:14am

Best gameplay I have seen so far. Well done!

Hamsternator says ...
Dec 25, 2016 @ 2:11pm

I have nothing to add. Great entry with an amazing amount of polish. Had to check twice to confirm that this was a compo entry =)

Very well done.

kidando says ...
Dec 28, 2016 @ 1:24pm

Keeper was a great play. Loved the sfx. The graphics were awesome. Great atmosphere. I know what gun to pick to make to wave 10 :). Awesome entry

Zgragselus says ...
Dec 28, 2016 @ 2:01pm

Great game!

I love this, made it to wave 12 or 13 and then fell so many times they managed to destroy it. But I upgraded fully all the weapons!

handoharken says ...
Dec 28, 2016 @ 3:20pm

Really well polished, lots of fun, good work - especially for compo!

jramell says ...
Dec 31, 2016 @ 6:18am

INCREDIBLE! I could learn a lot about game feel from your entry. How did you do the lighting effect when you shoot the SMG? I have never used LÖVE before so I'm not sure where to look in the source code. Would you be so kind as to explain me how it works or send me a link where it does so? My twitter is @SergioMadera10 :)

It of course gets repetitive once you've seen how all weapons work once fully upgraded, but... man. I had a lot of fun. Ambiance was amazing. That rumble sound effect at the beginning was really effective setting the mood for the game.

Dec 31, 2016 @ 10:35am

Awesome moody and bloody game. Aesthetics are unique and creates a unique atmosphere. Love the combination of tower defense and top down shooter mechanics, the lowrez pixel art is really good, as well as the VFX and the sound design. The concept is theme-related and is well executed thanks to the game feel.

nlbi21 says ...
Dec 31, 2016 @ 1:42pm

Hey, very good game, I found it super addictive. Very well done this top down, felt very solid, very good work.

Piscythe says ...
Jan 2, 2017 @ 12:57am

Really sweet graphics and weapons. Homing rockets and laser seem like the endgame picks, but I'm personally fond of the shotgun. I was caught off guard by the bottomless pit areas, and the homing attacks seem a bit unreliable. Also, it's possible for dead enemies to drop money near the bounds of the map where the player can't get it. Good job with the lighting and weapon sounds.

First run: Wave 16.

automatonvx says ...
Jan 2, 2017 @ 1:09am

Good entry, played for quite a while, but once i had the rpg maxed out it was feeling pretty easy. If you were going to extend it, maybe variety of enemies would be good, or changing shape of the room or something at later waves would make things interesting. Great job

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