Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Mouse Trap

by mrwillowb - Compo Entry

Mouse Trap
This game has been created in under 48 hours for the Ludum Dare 37 – Game Compo. The theme was One Room. My 2nd Ludum Dare effort.
Mice have invaded the kitchen. Use a mouse trap to kill as many mice as possible. Upgrade and buy items to help you eradicate all the vermin. The Mice leave their droppings which causes health problems. Buy a broom to sweep up the mess. The pesky little flies are attracted to the mice mess. Buy a fly swatter to kill the flies. Upgrade to make the game easier.

The mice appear when it’s dark. Turn off the light by clicking on the light switch. When the light is off the mice run around. Kill as many mice as you can. There are different colored mice, and a Mouse King that eats the cheese and gets away, and a Rat King that destroys the trap and cheese. The kitchen is infested with a plague of dirty mice. They leave their droppings and attract flies. Clean up the mess or you will become sick and lose. Kill 1000 Mice to win the game. Good luck.

Special Instructions:
PC Build recommended resolution 800 X 600 - or graphics are distorted.( I normally only make webGL games at 800X600 Resolution)

Use the left mouse button to drag and drop the broom and fly Squatter, Space Bar to use them.

Created with Unity 5.4 / updated to version 5.5
Art created with Adobe Flash.
Sound Effects created with BFXR
Music(I sort of tried) Pulseboy.

I took 40 hours straight with no sleep making this game. I had loads of fun making this game. I only got two cheat codes into the cheat console. I added everything in that I wanted, but didn't polish some features as much as I would have liked. I found this theme of One Room a challenging one, as I limited myself early on to my lack of game play and had to improvise my original idea and add in more interactivity. I struggle with programming logic so It takes me longer than usual to work out how to fix bugs and implement ideas I had.

I tried to make the game fun for short game plays but give it enough content to be playable for days. I hope you enjoy playing this half as much as I enjoyed making it.

Cheat Codes:


Bug Fix: Stopped the poison going OP - WEBGL Version / PC Version.

Downloads and Links




Croidin says ...
Dec 11, 2016 @ 9:42pm

Nice game, mrwillowb! Also, i'm glad i could help during your last few hours of creating it ;-)

mrwillowb says ...
Dec 11, 2016 @ 11:00pm

Yeh thanks for finding some game breaking bugs, I managed to fix them with 3 hours spare til the deadline. It didn't help that I originally uploaded the wrong version :( - The Cheat System works but is a little bit glitchy. Both the cash and lives cheats work.

CandyCreep says ...
Dec 12, 2016 @ 6:44am

When I click Restart (after Game Over), I only get the Game Over screen again.
But other than that, it looks pretty nice :)

Gumboot says ...
Dec 13, 2016 @ 5:09am

I played this for a while and found it a little bit text heavy. There was a lot thrown at me at once, but once I did get into the gameplay it was nice (: Also, my broom moved off screen at one point and I could not recover it, haha.

lekiy says ...
Dec 13, 2016 @ 5:11am

Interesting Game, The rat poison is quite OP though, I just spam clicked the switch and ended up having 1K.

zeoxo says ...
Dec 13, 2016 @ 5:39am

nice game!

dobnarr says ...
Dec 13, 2016 @ 5:46am

Cute, with charming art and a fun concept. Definitely uses the one room idea well and appropriately, better than many others. I killed 17 mice and gave up, because it became really repetitive. Sometimes mice escaped even though I had a trap set, and it wasn't clear why that was happening. The broom and swatter were fun, but there didn't seem to be any long term risk from those, nor was it hard to keep the place clean. Very clear and extensive instructions - that's a lot of interface work. Nice job. The music track was mostly annoying rather than adding to the game.

PeachTreeOath says ...
Dec 13, 2016 @ 5:56am

Be careful with the high pitched square waves, they can be a little harsh to hear.

conradte3 says ...
Dec 13, 2016 @ 6:20am

I was really impressed with the graphics, user interface, and tutorial. Gameplay wasn't very challenging, but still a neat concept.

Dec 13, 2016 @ 6:48am

Nice game, very many things to do. But it's hard to understand from beginning what need to do. Please add improved graphics.

mrwillowb says ...
Dec 14, 2016 @ 12:38am

I need to fix the starting instructions - the arrows point to the wrong place, sorry about that.

jusw85 says ...
Dec 18, 2016 @ 5:45pm

Pretty unique concept, I enjoyed it :)
Good effort with the music, although after awhile I had to turn it off.

tylerraz says ...
Dec 19, 2016 @ 4:07am

Great mouse and fly sprites. Getting the broom/swatter stacked on top of each other was a little annoying but still playable. I didn't really get why the mice were escaping during game play, but after re-reading your description it makes sense that there are special rat types.

phoenix1987 says ...
Dec 20, 2016 @ 3:27am

Great job on your entry. Definitely shows you spent a lot of time on it. Sound effects worked and the art work had a nice flow to it. Would like to see the game expanded on with maybe more variety of creatures and ways to destroy them. But for ludum dare you should be very proud of you what you accomplished.

I did have a small lag problem on the web version when the screen started filling up but wasn't there in the windows version (This may just be WebGL). Also when the broom/flyswatter were on top of each other I had a hard time separating and controlling them

sikosis says ...
Dec 20, 2016 @ 3:43am

Great game with good graphics and gameplay. I had trouble using the broom, but otherwise it was a nicely executed.

ato says ...
Dec 20, 2016 @ 12:06pm

The game reminded me of some early pc games like "Tom & Jerry: Yankee Doodle Cat-astrophe". Even music sounds like played by "pc speaker". I like the GUI. I really enjoyed playing this game, so your 40 hours wasn't a waste of time :). Good game.

antishow says ...
Dec 20, 2016 @ 6:27pm

Felt more like work than play to me, but I loved the mouse explosion when the traps actually work!

Dec 22, 2016 @ 5:54am

Loved seeing the work you put into this.

Vadim Ivshin says ...
Dec 22, 2016 @ 8:35am

Nice entry, even with cheatcodes. Thanks!

Dec 22, 2016 @ 11:02am

Extremely impressive compy entry, holy cow! Must be one of the ost complete games I have seen so far. The theme is well used and the gameplay, kept me stubbornly playing.
I wished there would have been a bigger challenge at some point, I'd liked an opportunity to feel like I did something clever or got better at the game.
I would have expected to be able to place traps and cheese at different locations and found it odd, that they all stacked at the same spot.
The music is unfortunately not very good and the game would have been better off without it.
The art is pretty nice, everything very consistent, nice comic look.
All in all a really great entry.

Dec 22, 2016 @ 12:01pm

I found it difficult to learn. Might have been a bug but there was always a trap on my screen and cheese regardless of if there was one there or not, after the second rat got away cause of the issue I quit. If that bug wasn't there I may have continued! :)

Dec 22, 2016 @ 2:15pm

Cool and grisly.

MrErdalUral says ...
Dec 23, 2016 @ 12:39pm

I could not mute the music. The game is too repetitive to be interesting. Whether you catch the mouse or not has nothing to do with the player, it is only effected by RNG.

I liked the graphics and idea.

Tkachov says ...
Dec 23, 2016 @ 1:04pm

Embedded game redirects to kongregate, and that wouldn't be that bad if they wouldn't erase whole browser's tab history. Don't do kongregate.

I've played it until it crashed my browser (didn't even score 20), and your description says to kill 1000 to win. Well, may be something wrong with web version, because it didn't look like mice spawn all the time or that I can place traps in different places (seriously, I couldn't find the way to move those). I totally believe that wouldn't be fun to kill 1000 mice by repeating the "buy trap-set trap-switch off the light-wait till mouse is dead-switch on the light-clean up" sequence.

Graphics look fine, idea is OK, but gameplay? Guess it would be fun, if it would be possible to set traps whereever I want and not only while the lights are on. That would be solid tower defense-like gameplay.

Zener says ...
Dec 27, 2016 @ 8:39am

Cool concept and very big mouse!

Minato4th says ...
Dec 27, 2016 @ 11:04am

this is very good, as special tutorial

Jan 6, 2017 @ 6:54pm

Neat game. I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

mrwillowb says ...
Jan 8, 2017 @ 3:27am

Thanks for all the feedback, next Ludum Dare I will try and make something even more special :).

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