Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
Code.org pokemon version build in Unity.
__DISCLAIMER__
ALL ART / SOUND IS DOWNLOADED
GAME DOES NOT WORK IF MONO IS NOT INSTALLED
How does it work? <-- I may will do a full explanation on github someday
1: Mono has a build in C# compiler. I used this compiler to compile and run a String that contains a class + function that contains players input.
2: hero is a variable in this class and can be used by the player to move the character.
__Update__
I Fixed the Download you can now download it again.
Downloads and Links
Ratings
#871 | Theme(Jam) | 2.13 |
#1333 | Coolness | 30% |
Comments
Seems really cool, but I have no idea how/where to download it haha...
The source is interesting but the link to play is broken D:
Ohh, struggles to run this game failed, even after putting mono to System enviroments.
But the potential is great, I'm a bit confused about the theme,still game play would be great. Please do finish the game, wanna play it)
It's a great idea, but would it be better if you use some script interrupt, just like python or lua or something?
@rayriver
Yes that should be the correct way to have done it. I have looked at a Lua interrupter(nLua) in the fist few ours. Only i could not get it to work within a few hours so i switched over to a internal mono Compiler.
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Interesting idea, but executed in a rather simple way