Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Manic Mars Base Manager

by Downtown - Jam Entry

Jam entry

Manic Mars Base Manager

first person game, in which you attempt to keep a mars colony running smoothly.

WSAD and mouse button controls


2 person Team credits:
Luke Stanford - Game Design, Code, Sound
James Brown(Downtown) - Game Design, Code, Graphics and UI

Downloads and Links


Ratings

#79Innovation(Jam)3.95
#274Theme(Jam)3.86
#339Overall(Jam)3.50
#396Graphics(Jam)3.59
#409Audio(Jam)3.00
#425Fun(Jam)3.18
#434Humor(Jam)2.62
#530Mood(Jam)3.14
#938Coolness45%

Comments

antishow says ...
Dec 14, 2016 @ 6:41pm

Couldn't run this on my Mac (Macbook Pro Retina, 15-inch, late 2013, OS X Sierra 10.12.1). Just gave me this error:

You can't open the application “ld37_ManicMars_1.1(Mac)” because it is not supported on this type of Mac

Uliana Galich says ...
Dec 14, 2016 @ 7:36pm

Yo cool idea

harark says ...
Dec 19, 2016 @ 8:52am

Interesting concept!

I found it a bit annoying that I sometimes when I was pressing buttons I couldn't also see how it affected the relevant numbers (for example when I was pressing the "remove heat gently"-button I couldn't see how much of the pillar was still red). Once I'd played around a bit (and killed a few hundred people) I got the hang of the game and it was quite engaging.

A shame, though, that there was no acknowledgment of when I reached 350 people.

Dec 25, 2016 @ 8:39am

Cool concept, liked the view on mars.
I didn't get at all how to lock on to the shuttle and therefore lost a lot of population all the time.

Green Soda says ...
Dec 29, 2016 @ 4:10am

Wow! Nice idea! It would be great if you continue developing this! Nice features for a 2-man team in under 72 hours! It was an interesting experience...
If I have to point out something, I suggest you make it more user-friendly so the players can easily understand everything like adding feedbacks when hovering on something interactable...

Japes says ...
Dec 29, 2016 @ 8:09am

Very cool, I enjoyed this. Reminded me of my own entry but this has way better art :)

Lukeryn says ...
Dec 29, 2016 @ 10:23pm

Interesting game, I think I could have used a little easing into it though, everything started going wrong pretty quick.

abcdef65g says ...
Dec 29, 2016 @ 10:43pm

Honestly this experience doesn't seem at all it was made by a two man team in 72 hours. It feels more like a prototype of something I would see in the market. I am really impressed and if you guys have this idea in mind I would love seeing this progress further.

Docjekyll says ...
Dec 30, 2016 @ 4:44am

Took a while to understand what was happening but once I got it I really enjoyed it. Great job!

rburema says ...
Dec 30, 2016 @ 11:01am

Fun concept!
I kind-of understand why the consoles are so far away from each other, but I suspect you would get a better 'manic' feel by having them closer together & increasing the frequency of events. That way you could give the player a more leasurely introduction as well, as the time between events decreases.

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