Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by akirassasin - Compo Entry

You are trapped in one room.
Or so it seems... sometimes you just have to look at the problem from another angle.
It's all about the perspective!

I didn't have enough time to finish, so this game has no goal. Just wander around :)

AD/LeftRight moves the player left and right
WS/UpDown moves the player into or out of the screen
E rotates the world 90 degrees
Space to jump
R to generate a new world

Q: Rotate 90 degrees? What?
A: The game evironment is made in 3D, but the gameplay is in 2D. When you hit a wall, you can rotate your perspective. For the average shape that lives in 2nd dimension, it would be akin to warping magic. However, to us, it's just as simple as looking at another direction.

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cjke.7777 says ...
Dec 12, 2016 @ 9:30am

This is a really neat concept! I found my brain had troubles really understanding where I was, but I like the underlying concept.

MAT4DOR says ...
Dec 12, 2016 @ 1:34pm

Very interesting. I did not understand exactly how I was moving through the world, but it was fun, trying to go up "sides of the game" that were at the same time transforming. Fell out of the world 2 times, don't know if that was supposed to happen. Overall, great game!

timgarbos says ...
Dec 12, 2016 @ 7:35pm

Great experiment! Maybe someday it will find its way into a game :)

quiv says ...
Dec 13, 2016 @ 5:55am

Very cool technique you have here. It's relaxing to just wander around, and interesting to think about what it could be used for!

Dec 13, 2016 @ 8:05am

Buggy but great concept overall. Nice work

impbox says ...
Dec 13, 2016 @ 8:10am

cool idea, but very difficult to grasp what's going on, maybe each direction could be a different color scheme? I fell off the world too, is that winning? =) Movement could be smoother.

MentaL13 says ...
Dec 13, 2016 @ 8:20am

Really liked the minimalistic art style. It's fun changing the perspective when you get the hang of it.

pcmxms says ...
Dec 13, 2016 @ 1:14pm

Interesting concept.

ARuculaDoMal says ...
Dec 13, 2016 @ 11:49pm

hard to understand how the movement works but its a great idea

Geckoo1337 says ...
Dec 14, 2016 @ 9:25pm

Buggy, but interesting concept. I guess that you should rewrite your LineOfSight script. It is too laggy. Overall, a good entry ++

wowods says ...
Dec 15, 2016 @ 1:00pm

Welp, I think I fall into abyss, lol...
It has really good concept for the game, but it hard to tell when and what will happen when change the perspective.
Good job.

HugoStudica says ...
Dec 15, 2016 @ 1:03pm

It`s hard to understand what is happening, maybe some UI info could clarify a little.

eddynardo says ...
Dec 16, 2016 @ 6:32pm

wow, that was innovative, reminded me of Fez in some way, but a bit more mindfu@cking :P
good job :)

Sean says ...
Dec 16, 2016 @ 10:59pm

It's an interesting concept, kind of reminds me of Fez, but I feel that the lighting doesn't provide enough information for a player to effectively navigate a 3D environment like this.

I also fell out of the world pretty quick, haha!

dunin says ...
Dec 19, 2016 @ 4:55pm

I don't understand how it works, but there is something intriguing in this game...
Maybe the black/white bias is too hard with an already hard concept...

Almax27 says ...
Dec 20, 2016 @ 1:28pm

I liked a mechanic, reminded me of Fez, but there was no real context linking the perspective together, it all felt rather random to be honest.

edve98 says ...
Dec 29, 2016 @ 8:19pm

I fell out of the world a few times :/. Still, this is pretty cool. Would have been fun to have a goal though (even if it's as simple as "collect X items")

CoderDozer says ...
Dec 30, 2016 @ 8:16pm

Cool concept, which is why I enjoy LD so much as it gives you an excuse to experiment. Keep it up.

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