Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.


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It's the tiniest excuse for a dungeon ever, but that doesn't mean that there's no danger lurking about... Navigate your way through the labyrinth full of monsters, and try not to die, go insane, or lose hope!
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This game was made within the span of 12 hours, due to prior Christmas-related responsibilities.
Engine: GDevelop
Music: abundant-music.com
Art: GraphicsGale
Do note that this game is designed for phones in mind. You can play it on any mobile device that has a touchscreen and an internet connection.
Further updates MAY be added after the voting period is over.
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Downloads and Links
Ratings
#107 | Audio | 3.50 |
#144 | Mood | 3.50 |
#169 | Graphics | 3.57 |
#189 | Humor | 2.93 |
#284 | Overall | 3.33 |
#371 | Theme | 3.43 |
#386 | Fun | 3.00 |
#441 | Innovation | 2.76 |
#1294 | Coolness | 32% |
Comments
Loved the art and music, gameplay is not my style though(but it's a excellent representative of rpg-quest genres, it's just me)
Worked great on my phone, and I really appreciate the randomisation keeping things fresh. Feels like it's possible to get an impossible level but I may just not be good at the game :) nice work!
A pretty competent piece! Seems really technically advanced. I assume that there's always a way to solve each level, and it's procedurally generated? It does seem like once you understand the system, you can work out the path through the dungeon before you even take one step, if it is always solvable. That aspect makes the game a bit tedious in "play".
I would have liked to have access to keyboard controls.
Thanks for making it mobile friendly! Though it's not very comfortable to play on PC - you should at least let player use arrows and numbers on keyboard.
The game itself, I find too simplistic to really be enjoyable... Once I realized which attack to use on which enemy, it becomes monotonous. And it's not too hard to see a good short path to take to the exit.
That's a good start to a good game!
I love the minimalist design.
Simple and easy for now, but I would like to see it growing!
Quick and clean, nice job. I found that the game was too easy, and can't see myself going back for a second playthrough, but you have a framework that has tons of potential. The game is well polished and robust, which is impressive for 12 hours. Great job!
I feel like you can't use too much strategy in this game, but other than that it's really well done! I really like the music, and the graphics are good!
Good job! :)
Really cool, and love that it's a roguelike for mobile. With some more work it can be a really solid mobile game.
Well done.
Quite fun and interesting once you understand how it works. Gameplay feels more like a resource-management game though.
Audio is not playing for me, however...
Simple concept for a retro genre. Really mobile friendly. Wish I knew what's the difference between each enemy.
BTW, "You were driven insane" cracked me up. Usually in a game like this, you would die.
I could see this translanting to mobile well, good timekiller.
Simple game but fun. Reminded me of the text-based game. The music is too loud though.
I feel like I have to keep switching my focus between the bottom half and top half of the screen
When I fought a skeleton I was reminded of Might & Magic on the Tandy in 1988. When I died from poison, I guess I should have used magic instead of fighting.
Really like that it's mobile friendly, over all very clean, graphics are nice. Super impressive for 12hrs! Nice!
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Really interesting how you made it mobile friendly. Simple concept of a dungeon style game. I like it!