Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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The Control Room

by Aggrathon - Compo Entry

In a dystopian robot police state the protagonist is obsessed with one room.

WASD: Move
Mouse: Look
E: Interact
Q: Gadget

Tools Used:
- Unity
- Blender
- Audacity
- Gimp
- Visual Studio

Downloads and Links




AViTT says ...
Dec 19, 2016 @ 5:40pm

Good fun avoiding the robots and I liked the red laser grid visual mechanic. The text intervals could be quicker or just put on screen, made it slow to restart a level. Also, the robots are fooled quite easily by hiding behind something but that doesn't necessarily detract from the game seeing as a tin can is an effective distraction.

JK5000 says ...
Dec 26, 2016 @ 4:51pm

Really fun idea, but the game is very hard. But overall well done.

Louspirit says ...
Dec 26, 2016 @ 5:05pm

You really worked on a mood and the game itself is very polished. Maybe a bit too hard. I restarted many times without being able to finished the game.

unnamed1334 says ...
Dec 26, 2016 @ 5:09pm

Interesting game but I did run into problems when playing it. I couldn't figure out what way to go on most levels and the button on the last level wouldn't work. However, it is cool to see that you made a stealth game. Good job.

TBOI TEAM says ...
Dec 26, 2016 @ 6:30pm

It's a pretty well made game, but it didn't hold me for more than 5 mins. If avoiding the robots is going to be a bit challenging, the texts shouldn't appear every time. But, as i said, pretty well done. Good visuals and sounds.

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