Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Locked UP

by Barink-social - Compo Entry

Description:

You wake up in a room and find out that you have been locked up. You find a scroll on the table in front of you. Follow half of the instructions on the scroll and get out of the room. But be quick because you only have 2 minutes(100 seconds)

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Tools used:

Paint.net
Blender
Unity 5.4
MonoDevelop

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controls:

[Q]switch between gun and hand
[E]Interact with the world
[WASD] move around the room
[CTRL] get your cursor back
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What I want to do post-mortem:

I want to finish making this a complete game, in the next few weeks after the jam. So peeople can get an idea of how it really should have been.

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Review:
I wish it would have been just a little more polished.Also would have like to implement sound but didn't get to that. Aside from all that I like this entry 'cause this game has the best grahpics i've done so far. (thpugh its a little drak in the room)
The Game is playable but I would have liked to do more with it and will certainly give it another shot sometime in the future.


NOTE: Source on github will continue to be updated for the source code directly after the jam, select the commit with message "LD37 Final Edition "

Downloads and Links


Ratings

#1509Coolness22%

Comments

jamessandia says ...
Dec 11, 2016 @ 11:48pm

I finished the game in 5 seconds... the box colliders on the wall were not working properly and I just walked right through them to the victory sign. If you can, you should fix this quick. Im playing the mac version.

Barink-social says ...
Dec 12, 2016 @ 12:30am

Oh yeah, thanks @jamessandia. I'll quickly fix it!

Uliana Galich says ...
Dec 13, 2016 @ 8:22pm

Very good idea and art of the game is really very cool

nicruo says ...
Dec 14, 2016 @ 7:10pm

I've played a bit, and the major issue I had was that the mouse while pointing touched the left upper corner, opening the menu, but I couldn't see the mouse pointer. Liked the graphics and right on theme.

Linus123xbb says ...
Dec 19, 2016 @ 6:59pm

Cool looking game, the rotating room was a nice feature, but I was unable to use my gun which was odd.

dave003 says ...
Dec 19, 2016 @ 7:14pm

Cool game, I like the rotating room.
I couldn't figure out the code though so I was stuck there. Also when clicking 'retry' I couldn't move (on Windows) so I had to restart the game.

UrbanHelsing says ...
Dec 19, 2016 @ 7:24pm

Fun concept! We made a similiar kind of Escape Room puzzle game. The time limit seems a bit short, did not have enough time to look around. I had a problem with the mouse going off screen (even in fullscreen) and clicking will minimize the game window, a bit annoying. Also, after pressing Retry all the objects are frozen and you can't move.

Hamsternator says ...
Dec 19, 2016 @ 7:44pm

I like puzzles ^^
Didn't quite understand some of the notes though so had to run around and see what I could interact with. The timer seemed a bit short considering how many tasks you have to do but maybe I'm just not that good with puzzles =)

ring says ...
Jan 2, 2017 @ 1:42pm

Could really use some kind of tutorial. I was tottaly lost while playing D: The rotating room was cool though

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