Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by sportsquid - Compo Entry

Imagine a world where you work a nine to five job and live in a one room apartment. DUN DUN DUN
...actually that's not that abnormal
but either way that's where this game takes place.
You are a person who recently got out of college and are now living like an adult.

actual stuff important to game-play:
-furniture upgrades your stats in game
-press space to skip dialogue
-no penalty for losing
-you get paid every day at your job
-you can place furniture *anywhere*

and btw there is no sound. I ran out of time. Also it has game maker propaganda all over it. Didn't have time to fix that either... sorry
and if you'll excuse me, I have an essay to write for school. enjoy!

Downloads and Links




Alarmed Dino says ...
Dec 12, 2016 @ 5:13am

I like that you can place furniture anywhere. The game is challenging and fun, i enjoyed it.

Dec 16, 2016 @ 5:09am

Nice game. I enjoyed the friendly story and the combat was fun.

pkenney says ...
Dec 16, 2016 @ 5:16am

I enjoyed this! It was ambitious to make a game within a game, and have dialog/story as well as the board game. Nice work! I played through to the end, winning the board game on my second time.

In the board game, I got into a bit of cycle, where events would repeat themselves. I adjusted when I used my fireball and the new pattern was better for me, getting two skeletons over to dogpile him.

erik says ...
Dec 16, 2016 @ 5:20am

I'm not sure what's going on here. But I won I guess? Was I supposed to have loads of money from the very start?

liquidmedia says ...
Dec 16, 2016 @ 5:35am

I am not sure how to win? seems like anything can go anywhere.

Dec 16, 2016 @ 5:45am

I'm not sure if there was strategy involved, but I thought the story was cute.

Quetzakol says ...
Dec 16, 2016 @ 10:05pm

Lots of nice idea here ! :) Although graphically it is not very good, everything works well, the story is funny and I liked to be able to choose the place of the furnitures. It would have been nice if it was a little longer and complex but I enjoyed it overall :)

Dec 17, 2016 @ 2:59am

I had no idea what I was doing with the board game. I would click randomly and I managed to beat the game without feeling I did anything. Placing furniture was a nice touch and a tie to the theme but I had crazy amounts of starting money for an unknown reason. Might be bug.

eruiz00 says ...
Dec 17, 2016 @ 6:05pm

Interesting dynamic combat system...

ato says ...
Dec 24, 2016 @ 8:22pm

I really liked the game's conclusion. Maybe it's better that it has no sound, otherwise you would probably used some annoying autogenerated a'la 8bit sounds (just like I did with bfxr :)). I liked that you gave so much money to start with. Good luck with your essay.

Minato4th says ...
Dec 24, 2016 @ 8:31pm

I think this will be Heroes =)
But this was more simpleer + I have infinite money

Idea is good and some elements are implemented very interesting, but please take in considirations moments above

Andrew Deem says ...
Dec 24, 2016 @ 8:52pm

Nice entry. I like the idea behind it. It'd be more challenging if you had to save up money for upgrades instead of having a ton of money at the start. I think it'd also be more interesting if you could control the minions in the board game somehow. This has potential, good work! :)

Ellian says ...
Dec 24, 2016 @ 10:33pm

This was very cute! I wish there was a little more to the combat, and I had so much money I could buy everything on day one (?), but otherwise it's a real cute game.
Congrats for making it!

Dec 25, 2016 @ 2:10am

Good effort! Interesting concept and nice work for dialogue, story and message at the end. If you would further develop the game, the board gameplay can be refined, the room's decorations can be trophies you won in tournaments etc to give you income. There is good potential.

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