Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Cardinal Cell

by Vertigon - Compo Entry

After a night of heavy drinking in a foreign land, you are captured by local law enforcement and forced to stand trial for heinous crimes you have no memory of. You are sentenced to 24 hours in the CARDINAL CELL. If you survive, you will be set free. The help of your former drinking buddies is the only assistance you can hope for... because the Constable is rounding them up and throwing them in after you!

Is it a fantasy battler? Is it a puzzler? Find out!

Bug Fixes:
Adjusted web resolution so can be played on Ludum site
Fixed UI layout and color after reports of unreadable text
Fixed stunned effect not getting deleted
Fixed bug in stun duration (dwarves were made worthless)

Downloads and Links




eri0o says ...
Dec 12, 2016 @ 9:36pm

I like Robot Ricochet, and I liked this game a lot! The graphics are lacking a little but they work very well for this type of game, I perished many times. Very cool concept and I had fun playing! :]

stadoblech says ...
Dec 13, 2016 @ 9:53am

well... this is absolutelly stunning idea! Really! I enjoyed it a much. IMHO theme for jam is not very strong but really... as game this one has huge potential! Keep it up!

HuvaaKoodia says ...
Dec 13, 2016 @ 11:26am

This is quite splendid! The graphics are more than enough for a title like this. The backstory is funny and it gives a reasonable explanation for this crazy place to exist

Got 70 kills and 54 gold in the end. It would have been nice to see the amount of perished drinking buddies as well, as I did lose of few of them along the way, much to my dismay.

There is the issue of challenge and randomization. For most of the time not taking any hits is quite easy, albeit pleasant. Yet quite frequently it is borderline impossible to keep everyone alive when a host of new enemies spawns in.

Of course winning only requires the main character to survive, but this is a trivial task through out the day as there is ample room to manouver around enemies in the beginning while there's always a large posse of drinkards around him in the end.

I challenged myself by personally vouching for the wellbeing of each member of the party and as such I was quite annoyed by the RNG.

There are a few solutions I can think of:
- Keeping the party size smaller (reduces the amount of impossible spawns) and making individual members tougher (makes the HP potions more useful as well).
- Another possibility is to spawn in less enemies at a time or to spawn enemies at specific locations so that the player can move their comrades out of harm's way even before the harm gets there.

Of course this issue applies only if you wish everyone to survive, but as I said that is the only way to make the experience challenging in the long run, i.e fun.

Found one bug as well. The archers can see through walls, which locks them in place for quite a while at times.

Overall a well made entry, I'm nitpicking.

Dec 13, 2016 @ 3:35pm

I really like this game. it is quite addictive!
the gameplay is awesome, so the graphics dont matter that much. :)

dusho says ...
Dec 13, 2016 @ 8:41pm

pretty cool game.. wasn't sure about kills counter

Dec 14, 2016 @ 6:02am

ŮŽAmazing game.I like this.Game Idea is very good.

peterthehe says ...
Dec 14, 2016 @ 7:07am

Really fun to play. Got some double kills ;) I used to have a game like this on my 2000s brick phone.

Jimbly says ...
Dec 15, 2016 @ 2:23am

Fantastic! The game suddenly got easier on Hour 24 when I *finally* figured out the mechanics on how to kill particular people. For the first 23 levels I thought it was something about surrounding them that I wasn't quite figuring out, never realized the different members of the gang behaved differently! Great room design too!

pcmxms says ...
Dec 15, 2016 @ 2:08pm

Oh boy, that was really awesome! I felt like playing Atari 2600, but in a very good way (probably because of the SFX). The simple mechanics along the interesting twist make this one of the most interesting entries for me!

Dec 15, 2016 @ 9:50pm

A lot of fun to be had with this one. It started of easy enough, but quickly grew hectic and exciting. Might be my favorite so far. Very nice entry.

TheMightyTeam says ...
Dec 15, 2016 @ 9:53pm

This game has a very addictive gameplay. Liked the idea a lot!!!

Ygogo says ...
Dec 16, 2016 @ 12:18pm

Great game. very interesting idea. I like it.

Swordbrella says ...
Dec 16, 2016 @ 11:23pm

That was great. I loved how the game kept getting harder and harder, adjusting itself to our knowledge of it. Another great point is the HP of the main character, that for what I've seen doesn't regenerate. That makes every hit count, we've got to be careful if we want to get far in the game! Good job :) and also, thanks for the in depth feedback on my game

Logicon says ...
Dec 17, 2016 @ 3:29am

Fantastic game

MrErdalUral says ...
Dec 18, 2016 @ 2:42pm

Really loved the amount of different enemies and allies. Fun mechanics. There is nothing to complain. This is a very good game!

Dec 20, 2016 @ 10:15pm

Wow. I love this game (and I played it until I was acquitted).

Really nice work for 48 hours!

Almax27 says ...
Dec 20, 2016 @ 10:23pm

Great idea and excellent execution, didn't really even notice the pieces weren't moving I was imagining it like a dynamic game of chess :D

Would love to see more player skills and maps (I get it one room :P)

Dec 21, 2016 @ 1:58pm

Amazing idea, I didn't expect to get so hooked up.
One of the best entries I've played so far!

Sos says ...
Dec 21, 2016 @ 10:38pm

Oh wow! This was really nice! Got to Hour 13! I love the level design and enemy variety!

ScreamRawr says ...
Dec 28, 2016 @ 4:27pm

Loved this entry! A lot of fun

fabsy says ...
Dec 29, 2016 @ 4:52am

This is very nice! I wasn't expecting much but this entry took me by surprise. It's rather addictive and well executed for such a simple concept.

I liked the discovery of new enemies and their mechanics in each new level. I can see the potential for a lot more strategy when taking into account the different enemy attack patterns and armor/stats or even player weapons/equipment, as well as environmental elements.

Btw I'm also loving the new revised graphics! Looks like it's in a good path, but it just seems a bit disconnected from the game's current backstory (which is not bad per se).

It was fun. Well done!

Muspelheim says ...
Jan 24, 2017 @ 5:16am

Good game! nice gameplay

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