Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Production Room

by Wevel - Compo Entry

Build up a factory room from the ground up, hire staff and place machines to produce highly 'advanced' electronics;

Select machines from the build tab (on left)
Place in valid spot
Right click
Left click on machine to get machine UI
select the recipe from drop down list.

The green boxes on machines are where the input is, the blue box is for the output.

Silicon -> Silicon Wafer
Silicon Wafer + Copper -> Logic Chip
Silicon Wafer + Gold -> Micro-Processor
Silicon Wafer + Copper + Gold -> CPU
Glass Fiber + Copper -> PCB
Glass Fiber + Copper + gold -> Multi Layer Board
PCB + Logic Chip -> Basic Circuit
CPU + Micro-Processor + Multi Layer Board -> Mother Board

-Hold middle mouse to move camera.
-Right click cancels a build
-Left click for building and using the UI
-The tabs on the sides are for opening the UI up

Made with:
-Unity 5.5.0b9
-Visual Studio C#
-Notepad ++
-Beepbox (

I restarted on a different game about 10 hours in which is why its missing things like tutorials ect.

Downloads and Links




cyfixus says ...
Dec 12, 2016 @ 8:40pm

So much going on! I loved setting up my room and watching the people do their thing while listening to the awesome background jam. I wasn't expecting all the production options! I enjoy your characters and their movement with the objects

dalbinblue says ...
Dec 12, 2016 @ 8:52pm

Technically interesting game, it is unfortunately very slow to make money; I let it run for ten minutes and hadn't made enough money to hire or buy new equipment. However, despite that, it's pretty cool to see a complex manufacturing pipeline together in 48 hours. Well done.

rburema says ...
Dec 12, 2016 @ 9:05pm

The general idea is good, and setting something up tycoon style is a nice change of pace. I also like what you've done with the foldable menu's.

That said, the execution is still a bit opaque... A longer help-text or tutorial may be in order. I'm not just talking the recipices, but more the general stuff like, 'what does buy inputs do?', etc.

Shockk says ...
Dec 12, 2016 @ 11:19pm

Pretty interesting game but I agree with some of the other comments that it's really slow to make money and that some of the stuff is a bit unexplained. Overall though pretty interesting.

Max Amaden says ...
Dec 12, 2016 @ 11:30pm

Hey, that's pretty good! Quite slow, but I love the floating egg-people. Keep up the good work!

Attrition says ...
Dec 13, 2016 @ 12:00am

It was confusing at first but I sort of got the hang of it. It's definitely interesting but difficult to get everything going. Nice work.

Dec 13, 2016 @ 4:56pm

There is a lot of potential in this game. Big pharma have a big issue on conveyor handeling ("all" machines have same speed (normal or half normal)). With your game system, I think it can add a really interesting layer of complexity with the placement of machines (with employees working on multiple production lines, you design all your productions together, when in BigPharma you design multiple independent production line which is a little boring).
The game lacks some feedbacks (it's hard to understand what a machine is currently doing) and other features (rotating machines) but it's a good entry !

Geckoo1337 says ...
Dec 13, 2016 @ 10:43pm

Clever. Pretty interesting game - a good stuff ++

BadPaul34 says ...
Dec 14, 2016 @ 6:11pm

I didn't understand what are the green and blue things. I tried to put them one on the other to create like a chain, but some machines couldn't plug..? Really nice UI though

Dec 14, 2016 @ 6:18pm

Excellent work making a game of this complexity in 48 hours, but as the other comments say, it is very slow. There is also not enough feedback in the game, such as the price of inputs and outputs, and their relationships.

Zettelkasten says ...
Dec 16, 2016 @ 12:50pm

I really love the game concept and the recipes you have going on. The machines have different shapes and it feels very cool to see everybody running around.
But I do agree that it is slow. I started building two cutters and chip formers each to produce logic chips, and then I ran out of money. So now I have to wait till I get multiple thousand ages, it takes a very long time..

Dec 20, 2016 @ 12:19pm

Okay, I really like the idea, but you need some improvements to make this work. First of all, the workers sometimes just break (generally after changing or replacing machines), so they just turn into a waste of money. Maybe clicking on them to reset their AI would work there? Also, since it currently works at the pace of an idle game, it shouldn't pause when it loses focus. You can find the option for this under Unity's 'Player Settings' tab. With those two changes, I think this could make a reasonably strong idle game, and would be a lot more fun!

pixzleone says ...
Jan 2, 2017 @ 3:03pm

Very cool idea! As you said it's missing some things. I'd love to see how long until my next delivery, ingame recepies etc. If you want to I think you should keep working on this, or something like this! Well done!

Jan 12, 2017 @ 9:45pm

Neat game, though I couldnt see the whole room so that caused a bit of a problem. I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

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