Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Dungeon Protector

by Mouch - Jam Entry

Play as a witch in charge of protecting unimaginable riches from the claws of evil adventurers.

We made this in 48 hours because we had to go to work on Monday.

This is a turn-based, hex-grid puzzle game.

Before playing read the whole tutorial on images 3 & 4 above this before playing. There's no in-game tutorial. Most important points are repeated in the description, but trust me, you'll need the images.

Actions cost action points (AP). Walking costs 1 per tile, stabbing and shield spell cost 2 and the ice spell costs all 3 APs. Enemies get only 2 APs. Everything dies in just one hit, time is limited.

Q Go to
W Stab
E Ice spell
R Shield spell
Space End turn
F Show enemy turn order

Since a lot of people where confused with the enemy movement/requested an explanation:

Rogue can stab for 1 AP and walk for 1 AP per tile. They will always move to your direction.

Archer can walk for 1 AP per tile, draw his bow for 1 AP and shoot for 1 AP, but he can't draw and shoot on the same turn.

Good luck & have fun!

A game by:
Simon Reiser | Michael "Mouch" Miedler | Alexius "Neato" Rait

OpenGameart Stuff:
Brian Kent

Please write how far you got, I'm curious.

Downloads and Links




Dec 12, 2016 @ 2:10am

Whoa! Crazy cool. I love me some turn-based strategy.

ccglp says ...
Dec 12, 2016 @ 7:32pm

I like the idea of melting a puzzle with a turn based game. With more time and explaining in game, that could be a very good game.

slimabob says ...
Dec 12, 2016 @ 7:35pm

Love the graphics. Wish there was a way to see how the enemies attack.

Artsicle says ...
Dec 12, 2016 @ 7:37pm

We must protect the dungeon!

dodormeur says ...
Dec 12, 2016 @ 7:37pm

Nice, it reminded of hoplite, an android game :)
It is very hard, couldn't get past the second level ^^

dlweatherhead says ...
Dec 12, 2016 @ 8:08pm

Very cool. But it does feel very much like hoplite.
I think reusing the game mechanics is fine, and I can see some deviation, but would be nice if it had a bit more of a unique touch.

Tuism says ...
Dec 12, 2016 @ 8:39pm

It's a pretty interesting little turn based puzzle, but needs some more prompting in the game to get people into the gameplay. There's too much stuff hidden -
> The "workflow" for selecting a skill then clicking on destination wasn't clear. I thought they were AOE spells or something.
> It's hard if not impossible to strategise without information of what the enemies are going to do, and simple let's die first to see what happens is frustrating.
>The "cost" and the "command" being so separated makes the concept of cost difficult to understand. And time wasn't very clear too.
But in all an interesting start :)

Mouch says ...
Dec 12, 2016 @ 8:42pm

Ok, we did not know about that game, but since you brought it up, I took a glance at it. I must say that even though the games look alike by basic mechanics (hex-grid-based, turn-based), in the end they achieve totally different end results.

Let me explain:
Hoplite on the one hand is a strategy game in that you have a lot of options and have to think in advance for long time spans (getting different upgrades to health or abilities) and errors in judgement will lead to some punishment, but not completely stop you.
Dungeon Protector on the other hand has few clear defined solutions to each level (only 1 in level 6), not finding one of the solutions will result in stopping the progress completely, making it a clear candidate for the puzzle game genre.

I apologise if this sounded rude.

Potato Dog says ...
Dec 13, 2016 @ 1:19pm

Great fun! Once I realised their line of sight was straight alone the tiles things got a whole lot more interesting. Nice!

Dec 13, 2016 @ 4:47pm

Very fun game, challenging but enjoyable. Graphics are neat and work well with the gameplay. Terrific entry!

Dec 13, 2016 @ 9:22pm

Really cool framework. Could see it becoming a really fun game. Perhaps you could have done a better job at teaching the player how to play in the first few levels.

Firellon says ...
Dec 14, 2016 @ 4:41pm

Nice Hoplite variation you've made

Shivur says ...
Dec 14, 2016 @ 8:35pm

Very good puzzles!

Dec 14, 2016 @ 8:51pm

This has some real potential for development as a turn based puzzler - kind of reminds me of desktop dungeons. I would totally play this on my phone on the way to work.

Dec 16, 2016 @ 9:41pm

Hey Guy,
I liked your art style.
Please go ahead and check my game (LocusLudi) nad check my Youtube (Acuadoy Studios) cause ill redo
my whole game and then you'll get all the links to updated versions of my game!

local minimum says ...
Dec 16, 2016 @ 10:54pm

Hexagons are really nice and you used them well to make a quite complex puzzle game. I played a couple of levels (4-5?) before the game got the better of me. It took me a little while before I noticed the different enemy-types, but that could have been my fault not paying enough attention. Once I figured out I didn't have to deal with all the enemies in the same way, the game became both more understandable and interesting. Having doors to the room also confused the game objectives on the first level. Or was escape also an option? Nice puzzle game.

edve98 says ...
Dec 17, 2016 @ 2:01pm

It's a cool game but a bit too hard for my taste. I got stuck because I kept running out of time so maybe giving just a bit more would be good

Steven Miller says ...
Dec 20, 2016 @ 6:08am

Amazing game, very intuitive and fun. I made it to the sixth level. This game is really incredible. My only suggestion is to add a button to go back to the menu (unless there already is one and I'm just silly).

Linus123xbb says ...
Dec 20, 2016 @ 8:08am

Very impressive game, the art was really nice and the music + sfx. It would be nice to be able to pause and quit with a menu by pressing p or similiar. Great work though!

pkenney says ...
Jan 2, 2017 @ 10:50pm

Nice - another hex-based turn-based game!

You've got a slick look to this one, and some nice complexity that shines in the puzzle-type thinking it creates.

I made it pretty far but after about 10 tries I couldn't solve the one where you have to kill 6 guys (5 rogues, 1 archer) that encircle you in the middle of the room. I came close but I know with 5 turns and 6 guys I need to lure them into at least 1 double-kill and I never figured out how to do it!

Great job making something that really got me thinking. Looking at the screen shots I was ready to complain about purple guys on a purple background, but when actually playing it didn't matter.

Nice entry!

By the way I'm a big hoplite fan (have the atheist achievement) and I am surprised to see people comparing your game to that one. Your pace is FAR slower and more puzzle-like than hoplite, and the multi-move AP system takes it even further in a different direction, as does the multi-moving enemy rogue.

If I could have added one thing it would have been some indication how close to the end I was, if there was an end.

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