Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Magic Trial

by dusho - Compo Entry

Wipe out all the elementals, choose your spells wisely. Beware of the minions. Can you past all the tests...

Controls:
WASD for movement
mouse for targeting, left click to charge and cast spells
Q and E or mouse wheel to change spell

Tools used:
Unity 5.4
Visual Studio 2015 Community edition
Paint.NET
bfxr.net

Downloads and Links


Ratings

#251Fun3.29
#321Humor2.42
#371Theme3.43
#410Audio2.29
#441Innovation2.76
#448Overall3.00
#484Mood2.60
#488Graphics2.57
#1037Coolness42%

Comments

bigbuggames says ...
Dec 14, 2016 @ 3:15pm

It reminds me Magicka haha! It was so hard with 4 enemies at the same time...Good job!

ahmedmohi says ...
Dec 15, 2016 @ 5:54am

good game was actually fun to play always i would be more interested if it was faster and more effects but overall great work (Y)

Ednei says ...
Dec 16, 2016 @ 10:26pm

good job, nice game and fun! but 4 enemies at same time is too hard for me rsrs

madlee says ...
Dec 16, 2016 @ 11:04pm

Nice little game! I thought the difficulty ramp up was great, the last wave was just hard enough without being impossible. Nice work!

jramell says ...
Dec 16, 2016 @ 11:13pm

Fun game! The elemental attacks are a cool twist. I'd try making them a little faster and see how it affects the feel of the game.

tylerraz says ...
Dec 19, 2016 @ 2:22am

I like the spell switching and charging. Elemental enemies look good and the last wave was a good challenge.

matiz982 says ...
Dec 19, 2016 @ 6:27pm

Nice game! Progressive spawning. Keep it going! :)

maxim says ...
Dec 20, 2016 @ 10:31am

A thoroughly well-polished game

ijzm says ...
Dec 28, 2016 @ 9:48am

It was taking me so long to defeat the rock guy until I realised that the green + values were actually a BAD thing. XD

Overall, I enjoyed it. There's a nice pacing to the gameplay, the controls are generally pretty responsive and weapon switching is simple enough. Graphics are decent, sound effects are good. It seems that when you hug the bottom edge of the area, you move a lot slower, which is a bit odd. Some music would make a nice touch!

~Random-storykeeper

Afendar says ...
Dec 28, 2016 @ 12:05pm

Nice little game ! keep it and polish it ! progressive difficulty is great. I like it.

Downtown says ...
Dec 29, 2016 @ 10:44pm

Really nice submission. Fun and Challenging.

abcdef65g says ...
Dec 29, 2016 @ 10:46pm

You guys have a great Magicka vibe right there. It is a challenging game when it progresses, and it feels polished gameplay-wise! Keep up the good work!

jerwil says ...
Dec 30, 2016 @ 7:23am

Very well done! The graphics and sound effects are simple, but they work well. I liked feeling like a badass and destroying all the "minions" with a single charged shot before they got to me. Good difficulty ramp as well, and it was challenging, fun, and addictive. Great work!

Jan 2, 2017 @ 1:08pm

The four elements are pretty cliche. This kind of magic is not really that interesting. It is very obvious which spell to use against each foe.

It only got interesting when all enemies spawned at the same time, because they started overlaying each other. The previous levels were pretty boring. I missed a self hp indicator.

On the other side, particles are pretty impressive and the simple graphics style works well altogether.

ring says ...
Jan 2, 2017 @ 1:29pm

A fine entry. A minute or two into a game i got stuck at the bottom of the screen (couldn't move up). ;)

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