Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Interdimensional Chrono Janitor Service

by foolmoron - Compo Entry

You are an AI janitor from an apocalyptic future
Nearly all human life on Earth has been lost to The Singularity
Unfortunately, robots are perfectly clean, so your cleaning business has nothing to clean
Use your trusty time warp and bomb abilities to destroy rooms in the past so you can get more business in the future!

CLICK on room to place TIME BOMB that detonates when time advances
CLICK on play button on TIMELINE to enable auto-advancing
DRAG timeline handle back and forth to REWIND/FASTFORWARD
DESTROY as many items as possible and maximize chaos for the best score!

Sorry, no audio because of Unity timescale shenanigans!

Downloads and Links




caranha says ...
Dec 12, 2016 @ 4:50am

Neat! I feel like this game is "begging" for an auto-advance mode for the timeline, so we can enjoy the fruits of our destruction :-)

foolmoron says ...
Dec 12, 2016 @ 4:54am

@caranha You can click the timeline slider Play button and it will auto-advance!

caranha says ...
Dec 12, 2016 @ 1:17pm

I See! Yeah, it all makes sense now!

Now all you need is some "BOOM!" "BOOM!" "BOOM!" :-)

My highest score so far is low 8000's

Feathergunner says ...
Dec 12, 2016 @ 11:50pm

Nice idea, but it seems to me more like a sandbox rather than a game. Flushing the scene with bombs gets boring really quick, so maybe restrict the number of bombs a player can place. This would add some kind of challenge to the game.

aeveis says ...
Dec 13, 2016 @ 7:42am

Interesting mechanic! Perhaps something to work against (maybe robot janitors trying to clean up stuff in the time they occupy?) or more states of destruction (can only happened within a certain time frame as to maximize the score). Nice idea though!

tylerraz says ...
Dec 13, 2016 @ 9:46pm

The idea of messing up the room to get paid to clean it up made me laugh. Even though the mechanic is pretty simple, its fun to try to beat your high score.
I spent the most time on dimension #25471, lots of boxes and spheres to fly everywhere.

Albert Viader says ...
Dec 14, 2016 @ 11:32am

Chaooos! I like to destroy the room. Fun game!

tommakesgames says ...
Dec 14, 2016 @ 5:09pm

Nice concept and a quick bit of fun! Could see this developing more, quite easily. Physics is pretty satisfying as well! Well done!

menip says ...
Dec 14, 2016 @ 5:16pm

Great idea! Really liked the messing with time :)
I think I found a bug where objects fly through the walls though. Def fun!

menip says ...
Dec 14, 2016 @ 5:18pm

Great idea! Really liked the messing with time :)
One thing though: once you realize what you gotta do there isn't much more to the gameplay.
I think I found a bug where objects fly through the walls though.
Definitely fun!

Shivur says ...
Dec 14, 2016 @ 7:07pm

Interesting concept. Maybe adding some gameplay elements to make it more than a physic simulation.

antishow says ...
Dec 14, 2016 @ 7:10pm

Lots of *super* cool stuff going on here on a technical level, but I don't feel like it results in a fun _game_. Sound would have really helped this.

karlipoppins says ...
Dec 14, 2016 @ 7:12pm

Really cool concept. Loved the fact that objects were destructible when moved with a lot of force, loved also the concept with rewindable time. Graphics were pretty simple but very straightforward for the game. One thing I would have done is limit the # of bombs the player can place so that there is a bit more strategy involved in making the highest score. Cheers

kamranwali says ...
Dec 14, 2016 @ 7:49pm

The game was fun to play. Like the rewind feature of the game, that was impressive! I also like the graphics of the game, well done. Overall nice game to play. Keep it up!

Maple says ...
Dec 15, 2016 @ 10:22am

Oh, cool entry!

This kinda reminds me of that truck dismount game. I wish you had a bit more time to flesh it out, though, cause it did get boring quick. I think this is a case where giving the player too much freedom was a bad thing. Especially with the random levels, I didn't care what score I got on any particular one.

It's pretty cool, graphically. Particularly the time bombs. And I admire how clean the mouse is -- It always clicks where I want it to, despite being in 3D space.

Nice work~

BubsyPoochies says ...
Dec 19, 2016 @ 1:19pm

Nice entry!! I've get a lot of fun playing. It's a good feature that you can set a seed for the room generation. I would like to play a post ludum version. Keep Working.

Omiya Games says ...
Dec 24, 2016 @ 9:03pm

Feels like a prototype looking for a game. Given that you didn't have much time to finish the project, it's understandable. I do like the timeline mechanic, but they don't seem to add much to the "create more chaos" objective to me.

Jan 27, 2017 @ 4:51pm

Cool graphics! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

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