Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Cabin Fever

by dlweatherhead - Compo Entry

This jam was an opportunity for me to get familiar with Blender and creating models in a short time.

I wanted to interpret the theme as a single room story, where the environment forwards the story. I unfortunately ran out of time to add content and actions that forward the narrative.

The story was intended to be an exploration of loss and depression felt by someone who has lost their family.

W, A, S, D - Movement
Left Mouse (Hold) - Pick Up
E - Interact

Downloads and Links




jusw85 says ...
Dec 12, 2016 @ 7:18pm

Wow you're right this game was soul crushing, but that's why I liked it :)

xlambein says ...
Dec 12, 2016 @ 7:21pm

The basic idea seems very cool :) If you ever finish it, I'd love to see the final result.

ccglp says ...
Dec 12, 2016 @ 7:26pm

A pity, but unfinished game. Maybe with more time you can improve greatly this with a driving narrative, keep working!

Dec 12, 2016 @ 7:35pm

While this game isn't finished, it was still fun to tear apart the room and play with the physics for as long as I could without dying :D I would also love to have seen the story, but the mood and game play was still evident, and fun

Mouch says ...
Dec 12, 2016 @ 7:58pm

I don't think the hunger/thirst bar adds anything to the game. I would have loved the story you had in mind for sure though.

Dec 12, 2016 @ 8:07pm

I tried to find a key for the door for quite a while and a few restarts (I did not find a key). Cool graphics.

meg says ...
Dec 12, 2016 @ 8:14pm

Best "curl up in a dark corner eating orbs and waiting to die" simulator I've ever played. I enjoyed exploring the environment and learning a (very?) little bit about the character. Would be cool to see more!

Tuism says ...
Dec 13, 2016 @ 8:39am

A moody little environment, which is done quite well. Perhaps a little genric, I would have enjoyed a bit of a unique signature aesthetic, some kind of shader perhaps.

Of what's there it's fine. Would have liked to see the content move forward.

I think the meters emptying would have communicated what they were supposed to better :)

Dec 17, 2016 @ 7:41pm

You got stuff modeled at least, and the room feels pretty moody. It will fit your idea well.

Dec 18, 2016 @ 11:05pm

I'm interested in the game you described, and I feel like you have the framework to tell that story if you ever decided to create a post-compo version.

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