Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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The 5th Room

by ahmedmohi - Jam Entry

You wake up in a room, trying to figure out where you are and what happened to you.

Inspired by room escape games. use AWSD for move and E to interact

Have fun and let me know your feedback

Edit :
Fixed numpad bug sorry about that

Downloads and Links




Tifu says ...
Dec 13, 2016 @ 1:45pm

When I use the number entry pad I seem stuck on it. If I press enter nothing happens, if I press escape the prompt to enter the code disappears, but my camera rotation gets locked in place and I can no longer turn around. Happens in fullscreen and windowed :(

OneManArmy says ...
Dec 13, 2016 @ 7:32pm

Really nice looking! But the calculator ruined my camera, could not look around :p

kamranwali says ...
Dec 13, 2016 @ 7:37pm

The game was awesome! The game kept me on edge all time. The atmosphere was good too. Overall awesome game. Keep it up!

Cole Chittim says ...
Dec 13, 2016 @ 7:37pm

I'm having the same issue as Tifu and can't get past this section. However, the graphics and gameplay are fantastic and this feels like a really great beginning to an adventure game and I like the plot (not gonna spoil it for anybody else but I find it unique). However, I'd suggest removing the mouse smoothing cause it made it very difficult to play and very jarring. Great submission!

Fidrik says ...
Dec 13, 2016 @ 7:38pm

The visuals and the audio are great and really help set the mood in this game. I wasn't sure what the keypad was for, but I managed to escape the room without interacting with it. Overall it has a high level of production with some nice looking art, well done!

Big Cow says ...
Dec 13, 2016 @ 7:39pm

Hey nice work! Great atmosphere and interesting story. Cheers!

quiv says ...
Dec 13, 2016 @ 11:34pm

Very cool atmosphere here! Would certainly be interested in seeing it fleshed out some more :P I found the looking controls a bit floaty and sensitive by default, and it was occasionally tricky to aim at interactive objects. Nice work!

Uliana Galich says ...
Dec 14, 2016 @ 7:11am

Very cool project for just some days

2Bit says ...
Dec 14, 2016 @ 7:31am

Ooo nice mood! The interactions are a little sensitive.

wdebowicz says ...
Dec 14, 2016 @ 9:34pm

This is good! Nice story and game looks very realistic. More puzzles would be welcome. I'm not sure if it's performance issues, but view was moving 1 second after mouse move. Anyway great entry!

Feel invited to check my "Toilet Escape Room" entry!

Dec 15, 2016 @ 5:47am

Aw man, this game is really cool! I loved puzzling out the story, figuring out each move to make following the clues. Needs a bit more "forgiveness" with interactions in general, should be able to look at interactive items and have them highlight/be clickable from a wider range.

Dec 15, 2016 @ 6:11am

Great mood, and really nice environment / mood. The textures, models, and music are all top-notch. That said, the gameplay leaves a lot to be desired.

The mouse movement was REALLY weird. I had a TON of "floatiness" with my mouse, where I would move, stop moving my mouse, and my view would continue to rotate as if it had some crazy momentum. Not sure if this was because I was playing in windowed mode.

Tons of things that I could interact with had really wonky "hitboxes", as in looking directly at them did not seem to "activate" them, I had to look at areas slightly away from them.

Finally, I had picked up a few things and walked around, I went to the places where the bodies are normally kept, hit E, and the game apparently ended? I have no idea what happened.

Great mood and graphics, still a great effort.

cottontrek says ...
Dec 15, 2016 @ 6:57am

Really digging this game - immediately got the escape room vibe from it, and it had a pretty solid atmosphere to it as well.

ObsessiveNerd says ...
Dec 15, 2016 @ 7:04am

Nice work! The camera movement kind of made me sick for some reason (not like crazy sick just a bit). Overall I thought it was a cool game!

KJB of IBwWG says ...
Dec 15, 2016 @ 7:25am

Worked well, made it to the end. Nice fire. :) The music set the perfect mood and the newspapers were creepy if a little grammatically incorrect. Curious who left the note and more about the back story if there is any :)

KJB of IBwWG says ...
Dec 15, 2016 @ 7:27am

Oh yeah one glitch I found was the pointing area that allowed you to interact was both small (tricky to target on my slowish system--sometimes took several tries) and also didn't seem to really line up with the item I was interacting with. E.g. the garbage can by the notepad, I had to aim far left of the centre of the can to target it.

siryakko says ...
Dec 15, 2016 @ 7:45am

Nice piece of entry, great graphics and ambiance, great job

Catwheel says ...
Dec 15, 2016 @ 7:49am

Very solid Atmosphere and that is one of the critical parts to doing a good first person narrative game like this. but I was a little confused? I beat the game 2 different ways but I'm kind of unsure as to what happened. Also what's up with the key pad? Some hints would be cool!

Zee says ...
Dec 15, 2016 @ 8:18am

Hey, a great looking entry, combined with the music, gave it a pretty interesting atmosphere. The puzzles weren't very involved, but served there purpose of pacing the notes. Overall, it really reminded me of the original Resident Evil and Silent Hill games, which I really enjoyed.

The mouse controls needs to be fixed; the sensitivity was way to high. It could be tough to interact with the objects, especially considering the closer you are to the objects, the harder it is to interact with them. Some of the notes could have also used a proof read. I also wish the puzzles went a little deeper.

I found a small bug, after opening the hidden wall, you can walk into the painting and go on the other side of the door. You kind of get stuck in a little closet, but you can walk back if you're persistent enough.

Aside from those problems, I really enjoyed it. Nice work!

VersatileBox says ...
Dec 17, 2016 @ 4:00pm

Great audio and graphics! :)

JK5000 says ...
Dec 17, 2016 @ 4:15pm

I really liked this game. The story and graphics is super great. Well done.

Justin Mullin says ...
Dec 17, 2016 @ 4:56pm

Really nice graphics and setting. The mood was well done. I had some issues with the click targets not being placed accurately, but other than that it was a nice little escape the room game.

Dege says ...
Dec 18, 2016 @ 1:47am

Impressive graphics, story looks cool but it's just a beginning. For me, the mouse smoothing quite ruins all the experience, it is very frustrating, I suggest you to get rid of it.

flwns says ...
Dec 18, 2016 @ 7:55am

mouse smoothing was awful, and the character movement felt chunky. The assets were nice looking at least.

studdert249 says ...
Dec 19, 2016 @ 10:31am

The game looked really nice and the music created a great mood, though everything about the movement felt floaty and because of that, I found it hard to keep the interactable objects within interaction range.

Outside of that though it was a nice little experience with an interesting story

kawaiineko says ...
Dec 20, 2016 @ 10:21am

graph and audio were perfect to set the mood for this game. awesome work! also, creative way to work the theme. I love 'escape the room' games. Congrats!!!

Ampersound says ...
Dec 20, 2016 @ 1:42pm

Have to agree with others on the movement. The camera was weird and let to overall akward movement.
You have to stand in certain spots to be able to interact with something.
It would have been nice if you moved away from the keypad the text would disappear. (You have to press esc)

I just tried to find things to interact with and suddenly i managed to get out of theroom.

The atmosphere is nice, i also like the textures, variety of objects and text messages you can find.

The music albeit being a short loop is well fitting.

Pestel Crew says ...
Dec 20, 2016 @ 8:06pm

Liked to coloring, very unusual. Little bit crazy camera but otherwise good scary room escape.

Coomzy says ...
Dec 20, 2016 @ 8:25pm

Nice environment feel, but I didn't really know what was going on and accidentally finished the game. The Unity stock controller walking sound really broke immersion for me, and the delayed input camera was nauseating.

Jan 12, 2017 @ 8:39pm

Nice graphics! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

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