Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Sir John and the Cursed Castle

by ikarus - Jam Entry

W,A,S,D / Arrow Keys = Move
P Pause

Jam submission made by @ikarus318 and @lynnycat13. Tools used: Unity, tiled, tiled2unity, Photoshop/Gimp, sfxr (sound effects), (music).

My 2nd Ludum Dare , but my first Jam. It was a lot of fun. We ran out of time before we could do a lot of the cool stuff we thought of, but I still think we did pretty well.

Downloads and Links




PeachTreeOath says ...
Dec 13, 2016 @ 2:58am

Controlled well, good gfx but was a little slow for me.

Piscythe says ...
Dec 13, 2016 @ 6:57pm

I like the graphical style and the interpretation of the theme. Granted, I'd like to be able to move a bit more quickly, and maybe diagonally. Also, the gameplay seems pretty minimal.

FinGamer says ...
Dec 13, 2016 @ 7:01pm

I think I did something wrong or it might be a part of the game but when I cleared some levels the door in the next level was already gone. Otherwise nice job.

Dec 13, 2016 @ 7:01pm

Fun art. Fitting sound effects. I wish a little more time was put into level design, it felt a bit too easy, and dragged a little. Good effort!

leondryaso says ...
Dec 13, 2016 @ 7:08pm

Nice graphics and music, the movement was a bit slow tho.

Dec 13, 2016 @ 7:17pm

works fine. Would be great if it could have a challenge added beyond the crate and button puzzle.

Per says ...
Dec 13, 2016 @ 7:33pm

Fun game. Missed to move sideways ;). The graphics was good as well. Love that you use my old, but obviously still useful music generator :)

ahmedmohi says ...
Dec 13, 2016 @ 8:33pm

Nice work , i would liked it to be more fast and a chance to move in all directions but good work (Y)

justking14 says ...
Dec 14, 2016 @ 7:25pm

Interesting puzzles and theme.

The controls were good, but by not releasing the arrow key, you could face the wrong direction while walking. Looked kinda weird, but I found it pretty amusing

tommarx69 says ...
Dec 14, 2016 @ 7:36pm

Cool ! Maybe the player should walk a bit faster

Dec 14, 2016 @ 8:01pm

Haha, "one room", i.e. all levels are pratcically the same huh. :P That really is kind of funny. Having a single simple mechanic and distributing it over 5 almost identical levels. But then again that's probably due to running out of time. Still funny. :D
The artwork is considerably basic but still kind of nice. And it's always good to hear good old abundant-music soundtracks!

Dec 14, 2016 @ 8:02pm

I like the idea of being "puzzleded" in the same room changing the challenges every room. It would be amazing if there would be more levels and challenges. The art is nice and the music fits very well. At least I noticed a little bug wih the "change sprite" when you are walking and press different keys at the same time.

Anyway, good job!

Dec 20, 2016 @ 9:14am

Music is good but sfx are too loud. I was a bit disappointed that the only mechanic was pushing boxes... That was a nice idea, more different puzzles would've been cool.

Linear says ...
Dec 24, 2016 @ 10:31pm

I think I was a bit infuriated by the lack of any diagonal motion. Just controlling itself was bit frustrating. I went about 6,7 levels through before all the doors started being open... I'm not sure what was going on. The music was nice and fit the theme very well.

Multiplexor says ...
Jan 2, 2017 @ 11:52am

Nice art! I felt a bit lost on the gameplay, I kept on putting boxes in buttons till at some point I started looping the levels. I thought "I'm trapped in this cursed room castle, means i gotta do smth else", but I couldn't find what :(

Would be cool if the furniture started changing on every loop, indicating that you're still progressing and you gotta find how to get away!

Nevertheless! Good job people! Keep up the good work!

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