Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by e4lime - Compo Entry

Several differences have appeared in the Mutrix and its Twin version! The versions used to be consistent with each other but not anymore. You must find these differences and fix them.

Your left eye and right eye are hooked up to two different versions of the Mutrix. Look for abnormalities and use your eyes to check if they exist in both version. If you spot a difference you must put the abnormality in the center of both your eyes, even if only one of your eyes can see it. Then get in range and use your difference fixer. The difference should be fixed and the abnormality will now appear in both the Mutrix and and its Twin.


Move Mouse to rotate head horizontally
Hold Left Click to rotate left eye in all directions
Hold Right Click to rotate right eye in all directions

W, A, S, D to move your character
E to use the difference fixer
Q to reset eyes rotation
Space to jump

- Fixed the reset eyes rotation bug so it won't revert the reset when you hit a mouse button.

The .exe version is a bit prettier and a bit more stable then the browser version.

Downloads and Links




RadMcCool says ...
Dec 17, 2016 @ 5:34pm

That was weird af, and i meant that as a compliment. Really cool take on the spot the difference puzzle. more variety in textures could help because it was hard to find things like the blue spheres.

8Bit says ...
Dec 17, 2016 @ 5:35pm

I got mixed up, which i think was your point but after changing the eye position i could hardly move...
Very nice idea though.

Dec 20, 2016 @ 8:53pm

That was weird. It was hard to play as I didn't seem to move in the direction I expected.

Don't even think about making a VR version of this game! :-)

Louspirit says ...
Dec 20, 2016 @ 9:04pm

It is original, but my brain is not trained for this :)

Wan says ...
Dec 20, 2016 @ 10:31pm

That was a really interesting experiment! It took a while to get used to the controls and getting past the headache of that split screen, but after that it was pretty interesting to play. I fixed 8 difference in the lower level, then tried to go up but the series of jumps on rotating blocks turned out too hard for me.

My main suggestions would go towards improving the camera controls (like having full mouse look instead of just the Y axis, plus making the click/rotate action relative to the current position), and towards making the platforming easier.

Other than that the level design was interesting with some variety in the shapes movements, and the graphics were simple but good enough to me. Resetting the camera is very satisfying :)

Nice job overall, and congrats for this cool mechanic!

pyokoanarogue says ...
Dec 30, 2016 @ 12:59pm

experimental,trippy , puzzling and a fine example of clever design.

Zarkith says ...
Dec 30, 2016 @ 4:04pm

This is such a mindfuck without pressing Q.

On the one hand, the view reset is a really handy quality of life feature that makes the game playable...

...but on the other hand, it kinda feels like it would add more to the game if it weren't there. And I don't just mean difficulty.

Geckoo1337 says ...
Jan 2, 2017 @ 11:33pm

Weird and well done. I had fun playing it. Great entry ++

bigpan says ...
Jan 3, 2017 @ 12:20am

I was able to spot and mark a few differences! This concept was amazing! Great job! Suggestions: some audio and better graphics. Oh, and certainly a VR version of the game! :D

Jan 3, 2017 @ 1:57am

Cool concept and interesting puzzle idea. I was kind of getting nauseous after playing for a bit.

urfbound says ...
Jan 3, 2017 @ 2:23am

Really cool game! I love the take on the spot the difference game with the VR vibe. Really good use of space and theme. Had a lot of fun with this one! I agree with the previous recommendation concerning adding more variance, but I really liked the single colours used on objects - I think avoiding complex textures and keeping the graphics simple colour-wise was a good idea. I might have leaned toward variance in shapes? I feel like that would be less confusing to the eye but add variance and maybe a measure of time-suspense in the case of objects which rotate or move around. I think that the eye reset button was a really good feature. Definitely a necessary one that made the game a lot more intuitive for me. Hope you had a good LD and thanks for your review!

Phil Strahl says ...
Jan 3, 2017 @ 3:43am

Ha, very interesting concept! I had some troubles with nausea while playing but I attribute that to the size of my screen and the colors. Liked it!

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