Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
Collect all the green cubes while navigating an ever shifting room and dodging the deadly red projectiles.
Controls
-Movement: Arrow Keys + Mouse
-Jump/Double Jump: Space-bar
-Pause: Tab
-Reset: F
Contributors
-Adam Grieger: Audio
-Marshall Pelissier: Everything else (:
(the web version display was acting up for me, I think there is a bug with the generated web page itself not the game. The best browser for me was chrome without fullscreen)
Downloads and Links
Ratings
![]() | Coolness | 51% |
#202 | Theme(Jam) | 3.96 |
#224 | Audio(Jam) | 3.50 |
#408 | Fun(Jam) | 3.20 |
#415 | Innovation(Jam) | 3.16 |
#503 | Graphics(Jam) | 3.36 |
#578 | Overall(Jam) | 3.15 |
#608 | Mood(Jam) | 3.00 |
Comments
I really enjoyed this. It's a super simple concept but it's executed so well and the music is so good!! I was moving side to side while playing it haha.
Actually the moment the music played I knew I was in for a good time. Great job with the shifting room cubes as well! I could see this turning into something pretty cool with a lot more work.
I played on web without any problems :)
Nice game, the gameplay and art style are quite simple but can indeed produce a lot of fun.
Wow that was a nice experience! Loved this low-gravity-room style. It lags badly on the 'resetting' part but that was expected i suppose (tons os blocks!)
About your comment on my game regarding the energy system: stopping the hp/mp regeneration instead of killing you is a pretty good idea/change! If we keep working on it, i'll surely change that. Thanks for the input!
This escalated quickly. :)
It was too heavy for my graphics card. I had to lower the rez.
All in all, nice idea.
When you first time stand in the middle and see the walls moving that was so great. All around very well made, music as well as sounds were simple but quite fitting.
Cool concept.
The game was really laggy thought een on my gaming pc, when the room reset. You could add some feedbag when we die as well, took me some time to figure out why the game resets .
Cool concept, graphically reminiscent of Q.U.B.E in my opinion. Couldn't make it past the level with five green blocks, going back one level upon death was pretty harsh in my opinion.
Double jump was useful, but I think the gravity could've been even lower. A lot of time was spent waiting for the cubes to move low enough for me to attempt to grab them. Wall-jumping might've also worked.
Solid jam game though, keep up the good work!
So addicting! Really good take on the theme. The jumping and movement felt like it was in a good place. There were enough red cubes to promote thoughtful movement without feeling like it was an impossible task to navigate them. Awesome stuff!
I loved the beat of this song! Very fitting.
Your character felt very floaty though, making him difficult to control. That could have been intentional, but the degree of which was a little high.
Also, since TAB pauses the game, I think it would have been optimal to have it unpause as well.
All in all, the game's style and gameplay really pulls it all together. And I did have a lot of fun playing! The difficulty really pushed me. Good game!
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I like the simplistic graphic stryle.