Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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The Insanely Devious Clockwork Training Room For RPG Slimes

by Fough - Jam Entry

Have you ever wondered what kind of a training the little Slimes in RPGs have to undergo?
To find out, enter the Insanely Devious Clockwork Training Room for RPG Slimes, a nightmarish mechanical monster that carefully selects which Slimes will be worthy of being killed in one blow by the heroes on their quest to save the world -- by killing the unworthy ones in one blow.

You will die. A lot. Again and again, until you manage to produce the perfect Slime - the one who will be approved by the devilish machine.

REQUIRES AN XBOX360/XBOX ONE CONTROLLER TO WORK. MAY OR MAY NOT WITH OTHER CONTROLLERS.

IMPORTANT: There's a bug with the pink sticky block; once stuck, you don't drop even though the block restracts. You can, however, drop deliberately but pushing the stick down (you may also dash).

Credits:
Gwen - Art and sound
Fough - Code, game and level design
Special thanks to Deepnight and Carduus for their precious advice and Oceane as the last second artist.
Also thanks to Deepnight for hosting the game.

Downloads and Links


Ratings

#1705Coolness10%

Comments

Mazlart says ...
Dec 12, 2016 @ 9:53pm

Omg, it's very funny game guy ! I love it !

Dec 13, 2016 @ 9:14am

This was a great idea but unfortunately i feel like it needs a bit more polish. The slime doesn't feel as responsive as it could be and i would randomly not be able to double jump sometimes which lead to death. The wall jump is really slow and requires button mashing to be useful. Once again this was a great idea and i did have fun playing. I think if you put some more hours into this and tweak some stuff it could be really good.

Fough says ...
Dec 13, 2016 @ 9:33am

Hi Mazlart! Thanks for your kind comment :)

Hi DalesDiscoutTires! Thanks for your comment :)
Yes I see what you mean; I tried my best to make the walljump faster and less buggy but simply didn't have the energy for it by the end of jam. I did try a few fixes but it created more bugs, so I decided to call it a day :p
But I think I'll be working on this post-jam, maybe add levels and stuff.

Fough says ...
Dec 13, 2016 @ 10:33am

Oops, sorry, I meant DalesDiscountTires. I hate when people mispell my name, so I wanted to fix this :p

Dec 13, 2016 @ 11:35am

The more it's hard... The more it's fun! It's good and clean.

KadaDev says ...
Dec 13, 2016 @ 1:42pm

Ah wish there was a keyboard option

Potentially nice slimes were missed here

Fough says ...
Dec 13, 2016 @ 3:31pm

Hi KalaDev!
I was too tired to add this option (it wasn't a lot of work but I was simply out of energy). I regret it now, but to be honest I don't think it would be playable using a keyboard. It's a bad excuse and I'll be sure to add those controls post jam but yeah. Sorry.

Valandre says ...
Dec 14, 2016 @ 12:25pm

Quite Hard, but very fun. GG, Bro!

Reuno says ...
Dec 14, 2016 @ 4:08pm

This looks even better than the last time I played it.
Great job :)
See you soon!

madlee says ...
Dec 14, 2016 @ 6:08pm

Wow, really fun game! Nice challenge, funny concept. The controls were a little touchy in some cases but I kept wanting to play it! Really nice work :)

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