Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.


Who is Pib Gloob? Who trapped him inside of a Fan and Spike warehouse? And why?
The answers to these questions AND MORE will never be answered, sorry.
CONTROLS:
WASD / Arrow Keys or Left Joystick = MOVEMENT
Space or A = JUMP
Q/E or LB/RB = CAMERA ROTATION
Esc or Start = QUIT (Standalone Only)
F or B = ACTIVATE SWITCH (Post-Compo only)
Spent too long squashing absurdly simple bugs, so I ran out of time to design the actual level. It's fine though, this LD was more of a "Learning How to Use Unity" session for me. All things considered, this came out pretty dang well. :>
[Post-Compo changes are on the itch.io page]
Downloads and Links
Ratings
![]() | Coolness | 100% |
#276 | Graphics | 3.25 |
#279 | Theme | 3.65 |
#315 | Humor | 2.44 |
#407 | Audio | 2.31 |
#427 | Overall | 3.06 |
#439 | Innovation | 2.77 |
#470 | Mood | 2.65 |
Comments
I actually think this is pretty good. :D
The biggest problem I have with it is just how much it lagged. :/
Is there only one level?
Anyway, I liked the graphics and the audio effects. Good effort.
looks very nice. Kinda short, but very nice indeed. Animations are working nicely, and there's puzzle elements in it, and graphics is amazing. Very nice.
The graphics are really nice. The game is very interesting, but it's so short! I would have liked to play a lot more of this.
Also made my first game this LD, and I must say yours turned out way better :)
The level reload anim got annoying, but I gotta say I really enjoyed your game. Thumbs up!
Well, I just wish there were more levels to play :) Because this has a lot of potential! I love the animations and the concept of using fans to navigate through the puzzle. Begs to be continued after this jam :)
Cute entry! I liked how the level evolved as you triggered the different buttons. I see some good potential in the gameplay mechanics you implemented. This could be a fun little puzzle game with some more content
It's so short, but it's so adorable! I would have loved to play more of this game. Hopefully this could become a full game?
The sounds are simple and it looks great!
It's really nice, albeit short. The graphics provide a nice feel and the fan puzzle mechanic is pretty great! Lots of potential.
Not bad,
There was some weird jittering sometimes when I tried moving around.
Web version is giving me an error on Chrome:
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
That death sound was wonderful! I could see this become a much larger game, the fan system seemed to have some nice potential! The controls felt really sensitive, though.
I'd definitely want to play more levels. Since this is a 3D puzzle, rather than rotating camera with keyboard I'd prefer using a mouse with full rotation.
For me, you could :
- Improve the physic. Ex : we fall a bit slowly, and we can't move during the jump
- Improve graphics (easy to say :))
- Add more sounds and music
Your game is very addictive ! Congratulation for your first Unity game !
This is simple Idea and it is realized pretty well.In some time I think that player must have or controls of character
I liked it, though it was very short and at first it wasn't quite clear to me how to determine which direction the character would jump. Also he walks backwards alot O.o some background fan noise or music would have been nice.
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For a first attempt at a unity project this isn't too bad; the tile creation animations are cute, as is the player's idle/walking one, and the level has a nice "gotcha" mechanic, even if the solution's pretty simple in the end. The movement was a fair bit jolty and a bit too fast. In a block-based puzzler I'd have liked each button press to correspond to one block moved. I also think the visual design could be improved by making the spikes a slightly different color than the blocks.