Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Ultra Violet Humanoids

by seano - Compo Entry

Battle Royal style hack and slash.


One Room, One survivor, One humanoid of every colour in the solar system...





Downloads and Links


Ratings

Coolness68%
#119Mood3.59
#209Graphics3.44
#242Audio3.03
#290Innovation3.21
#337Overall3.24
#364Fun3.06
#378Theme3.41
#392Humor2.05

Comments

Alex says ...
Dec 12, 2016 @ 7:02pm

Like the style. Gameplay is a little imprecise, not very fun but interesting. The music and graphics fit together nicely to add a very cool, dark feel to it.

Dec 17, 2016 @ 7:13pm

Tried to run it with java -jar. Got:

Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeExcepti
on: java.lang.NoClassDefFoundError: javafx/scene/paint/Color
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati
on.java:120)
Caused by: java.lang.NoClassDefFoundError: javafx/scene/paint/Color
at com.magic.game.Entity.<init>(Entity.java:45)
at com.magic.game.Gladiator.buildEntity(Gladiator.java:135)
at com.magic.game.Gladiator.resetGame(Gladiator.java:86)
at com.magic.game.Gladiator.create(Gladiator.java:80)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplic
ation.java:136)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati
on.java:114)
Caused by: java.lang.ClassNotFoundException: javafx.scene.paint.Color
at java.net.URLClassLoader$1.run(URLClassLoader.java:366)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
... 6 more

Dec 17, 2016 @ 7:15pm

Nice to see LibGDX getting some love in a sea of Unity and GameMaker. xD The fluid animation and style remind me of Another World (Out of This World) for some reason. Cool mood but a bit too slippery.

Turkey says ...
Dec 17, 2016 @ 7:31pm

Neat little game. Sound effects were nice, but the main background sound got annoying. Ai seemed buggy and would often get stuck. Could use a bit more polishing, but not a bad game. Love to see fellow java and LibGDX users!

Coauctor says ...
Dec 17, 2016 @ 7:38pm

The core idea is very cool. I'd like the controls to be more precise, but still enjoyed the game. Thanks!

akai_0okami says ...
Dec 17, 2016 @ 8:13pm

Nice game, good graphics and audio. It felt weird having four different attack buttons for each direction. It was fairly easy to win as you could just run away until there was one enemy left and just kill them.

Dec 17, 2016 @ 8:29pm

Hey, I liked your game it was actually fun.
You can improve the audio and the graphics at some point but overall not bad!
And please go and try out my game!

Sarge3v says ...
Dec 17, 2016 @ 8:38pm

I absolutely loved this game. The dark atmosphere and the music made me feel real gloomy.

makiki99 says ...
Dec 17, 2016 @ 8:43pm

That was legitimately fun. The only bad thing is that there is easily found very cheap strategy - avoid battle until there is only one AI opponent left, then fight him.

Dec 17, 2016 @ 8:54pm

Very cool!

pkenney says ...
Dec 17, 2016 @ 8:57pm

Nice controls and animations! This game had one experience to sell and it didn't put any friction or fluff in the way. Nice job getting right to the meat. I liked how extremely clear it was when I got hit, which is critical in this sort of game.

Audio was also a nice bit of cohesive ambiance.

Dec 17, 2016 @ 9:40pm

@seano I'll redo the whole game and add more.
But I'm only 14 and this time I head to learn for 2 class tests, so I basically run out of time.
If you liked the Idea make sure you subscribe to my

Uliana Galich says ...
Dec 17, 2016 @ 9:59pm

I like your style and the game is kinda fun! hope to see other your games in future :)

TeamBALD says ...
Dec 17, 2016 @ 11:57pm

I like the idea, but I found the AI too easy to beat unless I was being ganged up on. That was easy to game though if I moved away from the pack and let them slaughter each other. I did notice the game glitch out a few times though, with opponents frozen in place at the end of their attack animation, not moving until I interfered. They also seemed able to hurt me during this state, even when I was touching the side the sword wasn't on.

Overall this could be really good fun, but I felt its a little bit more polishing.

Zawdit says ...
Dec 18, 2016 @ 12:29am

For how simple this game is it really pulls off the gameplay well, really cool little game!

Garris says ...
Dec 18, 2016 @ 9:06am

I am won! This was a really fun little area fighter. Given the time constraints, I'd say it was executed very well. Things I'd like to see polished would be maybe some variation on attack animation, and either a block/dodge, or multiple different attack types so you can counter instead of just attacking at the same time as the enemy. Nice work!

PlugRobots says ...
Dec 18, 2016 @ 12:21pm

Very like this simple game! Especially graphics, sound and mood.

Dec 18, 2016 @ 12:41pm

nice one, like the style

KappaIX says ...
Dec 18, 2016 @ 12:41pm

I quite like the aesthetic of this, the sound, music and graphics make me think of some sort of lost Atari game (but with much more animations).

Some of the hit/hurt boxes can seem a bit wonky at times - and the music/atmosphere sound could get a bit repetitive - but you definitely achieved a a game with frantic melee combat - there a lot of ways you could continue to develop this (which is very promising).

Well done, thanks for sharing!

thedashdude says ...
Dec 18, 2016 @ 4:02pm

I thought the repetitive sounds were annoying, but the game was pretty fun, if a bit clunky and needing polish. Hard to blame a game for lacking polish in 48hrs though.

kamranwali says ...
Dec 18, 2016 @ 4:05pm

Nice game. The graphics and soundfx was good. I liked the slashing of other AIs. A weapon selection would have been awesome. Overall a fun game to play. Keep it up!

Dec 18, 2016 @ 5:44pm

Wow, that's hard ! The fast paced gameplay with the dark graphisms and the deep music make a nice mood.
For the next time, don't forget the AZERTY keyboards please ;-).

Dec 19, 2016 @ 1:47pm

Really amazing atmosphere, solid gameplay really nice feeling to this game. Wonderful stuff! Loved it.

t4u says ...
Dec 20, 2016 @ 1:22pm

Too short and too easy. I like the dark atmosphere.
Walking among dead pixels like yourslef is wow - would like to see more of that maybe blood spills or crippled enemies about to die?

I have enjoyed it. Audio is minimal but gets job done.

mrwillowb says ...
Dec 22, 2016 @ 5:17am

Was a bit so so, but nice try.

NoobDude29 says ...
Dec 25, 2016 @ 3:21pm

The game has an interesting concept, not the most precise hit detection and feels a little wanky , but if you get the hang of it it becomes pretty fun

Dec 28, 2016 @ 9:09pm

I liked the simplicity of the graphics but the repeating sound was a bit annoying ^^' Still well done :)

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