Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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My Room

by Gabe - Compo Entry

I wasn't feeling the theme this time, so I decided to experiment with something. One Room is about random thoughts and frustration, as well other not-so-great feelings.

Players will probably not find everything in it, but I was aware of that when I made it.

If you like discovery and frustration, SKIP THE NEXT PART:

Some of the commands:
* Phone
* Remember
* See
* Happy
* Clear
* Cut

Am not spoiling the whole thing.

Thanks for playing.

Downloads and Links




Dec 13, 2016 @ 4:26pm

I managed to find about half of the ones you listed and 1 that you didn't list (Starts with e and ends with e, hint for others). Neat experiment that fits the theme well, well done!

Kyrv19 says ...
Dec 13, 2016 @ 11:35pm

Maybe too complicated ;)

Dec 13, 2016 @ 11:50pm

dictionary attack simulator. I lost.

Bahiyya says ...
Dec 15, 2016 @ 7:26am


How many times can I type finger? Huh? Man give us more hints! I want to know how it ends

Maffew says ...
Dec 16, 2016 @ 10:29am

Possibly a little too complicated.

Dec 17, 2016 @ 2:38am

The player is left with no direction or context to continue. Users need to type in words to "advance" but no clues or indicators of what they might be.

The only way to play game is to look at source code or type in the dictionary.

Garris says ...
Dec 17, 2016 @ 3:14am

I don't really get it, but I feel like there's something underlying that I don't understand. There's a gripping feeling of mystery that encourages experimenting more than you might think for just a text entry game, though.

GFM says ...
Dec 18, 2016 @ 11:29am

Well, the tips you gave are good enough to give the players an overall image of what happened. However, from there, I was pretty clueless as to what to type. I ended up resorting to looking into the source to see all options...

If I understood it correctly, there isn't much to do in the game, right? As soon as the player has seen all command, they have to connect everything in their mind and then quit...
To make this more into a game, you could keep track of what commands the player has already uncovered and, at some point, automatically play an end sequence.

Dec 19, 2016 @ 8:29pm

I didn't really get it ^^'

Jan 2, 2017 @ 12:55pm

Could have been interesting if it wasn't just a guessing gaem.

Alistesios says ...
Jan 2, 2017 @ 1:48pm

Way too complicated in my opinion...

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