Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Mad Room

by Ouro17 - Compo Entry

Hello folks!
My second LudumDare. This theme was hard for me but I tried my best to make a more complete game than the last one.
These time I learned a lot of new things and I think I improve a lot in this time!

The game is hard so if you manage to the last stage please tell me!
I hope you enjoy the music too!

I made the game with:
Piskel and for art.
Famitracker for music.
GameMaker 1.4 for the game.
0 Coffee and about 30 hours. I'm almost dead.

You are in the training facility and your boss order you to test the new room. When you enter the room the first time you realize that you didnt move to another room, but the world is changing. The system is broken and its altering the reality and mixing the training world with the real one.

1, 2, 3 - for choose a weapon.
You must buy it first in order to use the special weapons (candy and chaos). They are cheap, only 10 candies or 10 souls.
Space - Normal fire. There is a delay before you can shoot again (this is why the game is hard?)
Left Control - Special fire. It's OP on special weapons.
Arrows to move.

How to win:
The special weapons hit pretty hard monster of the opposite faction.
For example: The candy weapon hit hard on chaos enemies, BUT it does 0 damage to CANDY enemies.

Be careful! Special weapons USE ammunition that can be obtained by killing enemies.

So in order to win you need a bit of luck and use well (specially with the rabbits) your special weapons.

I tried to compile it for Unix but seems that I need something extra, so if you are playing from a Unix system please download the source.

Thank you for playing my game and I hope you enjoy it as I enjoyed making it.

Downloads and Links




yoel1234 says ...
Dec 11, 2016 @ 8:47pm

couldn't run it on windows but it looks so cool.
chos and bunny enemies dang,also liked the dmg mechanic. i will also make a top down shooter with turrets in the future we thin alike.

yoel1234 says ...
Dec 11, 2016 @ 8:48pm

"in not a valid win32 application"

yoel1234 says ...
Dec 11, 2016 @ 8:48pm


Ouro17 says ...
Dec 11, 2016 @ 9:34pm

Hello Yoel1234, thank you for your comments!
I revised the windows executable and for me and my friends works without problems. When the competition is over I will play your game for sure ;)

kd7uiy says ...
Dec 12, 2016 @ 8:14pm

Nice game, the star field is a bit too uniform, and a bit slower might be good. Overall, well done!

Piscythe says ...
Dec 12, 2016 @ 8:19pm

That was interesting. I really like the damage/ammo mechanic. Aiming is awkward, and the soul enemies' projectiles are really hard to see against the background. Otherwise, the graphics and sound are solid. I made it to a level with both enemy types, and when I cleared that I got the game-over screen instead of moving on to the next level.

This worked fine on my Win7, so your revision seems to have worked.

Ouro17 says ...
Dec 12, 2016 @ 9:22pm

Hello @Piscythe! Thank you for playing. You beated the game! The room with both enemy types was the last one but I totally forgot to put a victory message at the end! Thank you again for playing.
Hello @kd7uiy. Thank you for playing the game. I know that its fast, I tried to make it faster when the room start to get "mad", as a concept.

I'm going to play your games tomorrow! Thank you both of you.

Uliana Galich says ...
Dec 13, 2016 @ 5:28pm

Pretty brilliant, good job developers!

Jyrkface says ...
Dec 13, 2016 @ 10:39pm

is audio not included or not working?
It may be my PC (left it N/A in my rating)but I had no other problems with the app.
Very competent entry, I like the mechanics around the alt ammos and the enemy types especially :)

piwicode says ...
Dec 13, 2016 @ 10:41pm

I would be nice to feel more powerfull when firing.
Purple space rabbits are tought I know, but this is a gatling gun :)
Some of the design reminds me 'lovers in a strange space time'
Thanks for making this game!

mmason says ...
Dec 13, 2016 @ 11:09pm

This game reminds me of dos games from the 90's, the controls were a little off but fitting if you were aiming to be early 90's.

I found that sometimes it was hard to see the enemies attacks agains the background.

Ouro17 says ...
Dec 16, 2016 @ 9:35pm

@Uliana Galich Thank you! Your game was cool too :)
@Jyrkface the audio is working for other people. Thank you for playing, I enjoyed your game too!
@piwicode Thank you! The weapons that you can buy are way more powerful but yes, I would made the normal weapon more powerful. Your game is pretty nice guys!
@mmason Thank you for playing. Yes I know that it's hard to see, it make it more challenging but maybe anothers colors would be better.

Dec 16, 2016 @ 10:19pm

That was really hard!

alfadur says ...
Dec 17, 2016 @ 3:50pm

The foundation looks pretty solid. The beginning is a bit slow, maybe having enemies move around slightly would've made it more engaging. Nice idea with those weapon types though. :)

Maple says ...
Dec 18, 2016 @ 7:26am

You did pretty well.

You definitely need some work in all areas, but I'm impressed that you at the same time have a level of skill in all areas -- many entries tend to be good at one thing, but bad at other things.

For your entry, graphically, at first I didn't know why the room was changing, but then I realised it was cause I was walking into that grey switch thing; so maybe that switch thing needs to stick out from the background a bit. Your audio gave some super retro vibes, which was cool, however, the game-over music was louder than the other music, so pay attention to the sfx and bgm volumes in relation to eachother, in the future. Your hitboxes/collisions also need a bit of work, and I think the gun felt a bit slow and weak. I think i'd rather shoot faster and more frequently even if it takes more bullets -- you can make a gun feel powerful by adding a crunching sound & a screen shake & a delay (think about the delay when dealing an attack that has meteor in smash brothers -- after you hit the enemy, there is a slight delay while they shake before they fly off screen, and that adds to the feeling that the attack was very powerful). Anyway I guess this is a bit off-topic. But this game sorta reminds me of my first LD entries, so I guess I want you to get better, haha.

Also, you can add a simple menu to contain your game, which makes it feel a bit more polished and cohesive.

I'm happy that you tried to make this entry better than your last. Keep doing that! Good luck, see you around!

Ian Morrison says ...
Dec 20, 2016 @ 5:52am

Got really frustrated with the weapons and enemy attacks. Weapons felt weak and unresponsive (a basic set of sounds on the player attack would do wonders) and in the dark red room the enemy shots are nearly invisible.

Multiplexor says ...
Jan 2, 2017 @ 11:05am

Good game! Candy machine gun ftw! I think that the idea and art is quite good!
I think it would be great to add some more polish (particle effects when the bullets hit, a better indication that the candies and chaos are the small balls floating around,better aiming for the player, etc)

Nevertheless, you did a great job!!

Keep up the good work!

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