Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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One room, please!

by floetenmaul - Jam Entry

Welcome to your hotel! Please equip your room with furnitures to make sure your guests have a nice stay! Only happy customers are paying customers.

One room, please is an attempt to create a minimalistic management simulation in 72h. It has some flaws. Hope you like it nevertheless :)

Edit: we just uploaded some native builds, as the WebGL build tends to get a little slow later on...

Dominik & Patrick

Downloads and Links


Ratings

Coolness56%
#29Theme(Jam)4.39
#81Audio(Jam)3.89
#91Graphics(Jam)4.36
#125Overall(Jam)3.86
#138Humor(Jam)3.54
#165Innovation(Jam)3.68
#186Mood(Jam)3.72
#204Fun(Jam)3.56

Comments

floetenmaul says ...
Dec 12, 2016 @ 6:01pm

Sorry, the game will be up in a minute...

floetenmaul says ...
Dec 12, 2016 @ 8:19pm

Game is up

makhovykh says ...
Dec 12, 2016 @ 8:28pm

AA! I hate them! One room please. Ding! :D

aaaleee says ...
Dec 12, 2016 @ 9:46pm

Nice

pLaw says ...
Dec 13, 2016 @ 2:28am

This is great! I love it :D

Tuism says ...
Dec 13, 2016 @ 9:53am

Love the super polished presentation, and I really like the premise, but a few things prevent me from getting into it:

1. The real-time feels too fast. Or perhaps the lack of visual feedback/progress makes it feel like I don't have any handle on what's needed/wanted.
2. It's hard to connect objectives and actions - I don't know what I need, and i don't know what I can do to fill those needs. The three bars on top aren't easily and instinctively connected to what you can put into a room, for example.
3. The people, who are objectives, don't clearly "state" what they want out of a room or whatever. I pretty much just randomly dump them in.
4. The buying of a new room is very out of the way and hidden given the rest of the interface.
5. Effects of various things you can do isn't immediately obvious. Cleaning and such.

The presentation is fantastic, and maybe there's a learning/tutorialising problem, but I think it could be improved drastically with giving feedback to the player.

Dec 13, 2016 @ 9:55am

One of the best entries. Gets a bit difficult later on with too many rooms but definately nice!

Dagorlad says ...
Dec 13, 2016 @ 10:00am

Great finishing touch guys! Really cool concept. Love it so far

skorpyo says ...
Dec 13, 2016 @ 10:10am

It was fun at beginning, but at end my head was blown up :D

arzi says ...
Dec 13, 2016 @ 3:50pm

Great take on the theme and really fun to play! Damn those customers though :D

Dogeveloper says ...
Dec 13, 2016 @ 5:47pm

A bit hard to get used to but pretty fun later on.

banana4life says ...
Dec 13, 2016 @ 6:00pm

Loved the graphics, but it was not clear to me what exactly was going on. I was not consistently getting money and dumped people in a room and they disappeared instantly.

HadikCZ says ...
Dec 14, 2016 @ 3:46pm

One room please :D These heads are funny :D

yuigoto says ...
Dec 18, 2016 @ 6:09pm

One room, please! *Ding!*

Nice one! Making a simulation game in 3 days is always tough work I believe (I could never imagine myself doing it), so kudos for that! :)

I really liked the presentation for the game, really like the polish done in it! Love the title screen and the overall graphics for the rooms, objects and guests.

Sound-wise, I also think you did a really nice job with the soundtrack, the feeling of the song fits the mood nicely, it's a simulation game, but the soundtrack helps with the fun factor, by complimenting the presentation style.

Of course, given the time constraint, it's not always possible to balance the game, some aspects, like the time guest stays in the room, cleaning time, feature-adding, could be more well-balanced, but that's fine. :P

It gets really challenging later on, once you get the hangs of how things work. I did have a LOT of customers get mad because I was adding too much or cleaning too much in the beginning. :P

Good job! Cheers!

Yvanor says ...
Dec 20, 2016 @ 8:13pm

Fun and interesting game. I like the fast pace, and how we must choose the room depending on the tastes of the person. Well done !

mvieira says ...
Dec 22, 2016 @ 1:38pm

Great and interesting approach...Just Loved! Had Lots of fun.

Dec 28, 2016 @ 10:47pm

This is a super nice presentation, I loved the interface and the core loop was enjoyable. I'd like to see this expanded upon. Great job!

pixelpotions says ...
Dec 30, 2016 @ 3:08pm

Great job making a simulator! Had a lot of fun playing this! It was difficult to understand what each item does and the management of multiple rooms becomes unwieldy eventually. Maybe when a visitor leaves without paying you could get a visual cue?

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