Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by muriel - Compo Entry

OctaRoom is a 2d shooter game where the room decides who is the killer allowing to shoot only the choosen one and this role changes every 30 seconds. The goal is to be the last standing man of the Room.

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anatolat says ...
Dec 13, 2016 @ 9:58am

Good gameplay mechanics and nice graphics

Simple Ghost says ...
Dec 13, 2016 @ 10:06am

Well... I almost shat my pants when the game began because my audio was maxed out and that "voice of the arena" really supprised me. Very interesting take on the theme. I think you really enjoyed making this. And I enjoyed playing it :)
Lemonidas did it for me... "THIS IS LEMONIDAS!" :D

muriel says ...
Dec 13, 2016 @ 5:18pm

Thank you very much :)

sfje-team says ...
Dec 13, 2016 @ 5:25pm

Simple, cool mechanics, funy sounds, nice gameplay, ... awesome !

c4m says ...
Dec 13, 2016 @ 5:28pm

the SFX are awesome... sounds like doom hahaha

Nice game overall!

Dec 13, 2016 @ 5:34pm

Outstanding work on the powerups, both in abilities and placement (having to go in the middle was risky and rewarding). I played on both noob and intermediate, and the challenge was as expected. I really appreciated the visual differences too (e.g. room changes color based on killer or not, and apocalypse is all red).

Sounds were a bit unnerving, especially the voice. It took me awhile to realize the different abilities; I had to take a break mid-game to read the UI to make sense of it. Amazing work in 48 hours though!

muriel says ...
Dec 13, 2016 @ 5:35pm

Jaja yes, It was super fun to do strange voices and modify them with Audiacity. The neighbors now thinks that I am completely mad XD (Just kidding).

Almax27 says ...
Dec 13, 2016 @ 6:01pm

Shame you didn't opt in for audio voting, that was a laugh :D

ambi says ...
Dec 13, 2016 @ 6:01pm

Fun game. The controls were strange at first as I'm used to WASD, but I got the hang of it. The power-ups were nice. Good audio.

ISG says ...
Dec 13, 2016 @ 6:05pm

Nice mechanics, I'd like to hear backing track in this game.

muriel says ...
Dec 13, 2016 @ 6:19pm

Almax27 yeah, when I thought about it I was very tired and the only thing that I saw is that I didn't put any music. So that's why I didn't add audio.

Dev Dennis says ...
Dec 13, 2016 @ 6:19pm

Cool game :D I know you had to do everything and that is really impressive ! Gratz on creating this.

I think the sounds distracted me a bit from playing proper because there was so many and I wasn't sure what they meant.

Great Job !

automatonvx says ...
Dec 14, 2016 @ 12:45am

Good idea, fun, I could have skipped the voice over part, funny the first time but then..

KadaDev says ...
Dec 14, 2016 @ 12:50am

Nice AI one of those games where I though I was playing against humans, but was not

Phil Strahl says ...
Dec 14, 2016 @ 1:09am

Interesting concept and nice graphics and feedback. Only the sound was obnoxiously and terribly clipping, but that's just my taste ;)

muriel says ...
Dec 14, 2016 @ 1:10am

Thanks kadaDev It's nice to read that :)

juegoman says ...
Dec 14, 2016 @ 1:25am

A fun game.
Hitting enemies can be a bit difficult.
Application of the theme is good.
Graphics are simple but effective.

torcado says ...
Dec 14, 2016 @ 1:34am

Really interesting idea! It works better than i expected. Probably easier with a mouse than a touchpad, but i still won! nice entry

qbicfeet says ...
Dec 14, 2016 @ 11:58am

Nice concept, great mix of abilities and attack types.

Very loud though :P

hunttis says ...
Dec 14, 2016 @ 12:49pm

Graphics were functional and the idea was simple enough. I could see this as a fun little LAN game with a lot of players.

Played it with a bit of a gimped setup (just a laptop) and shooting was difficult with the trackpad (especially the second button :D ).

Enemies felt like they wanted to kill me, so that was nice :D

nekoballs says ...
Dec 14, 2016 @ 12:50pm

Great mechanics, had to play on touchpad though so it was a bit hard

ncannasse says ...
Dec 14, 2016 @ 12:55pm

Was fun to play!

Dec 14, 2016 @ 12:59pm

I like the game concept with the switching powers, every power and power up was actually useful in the game. Props to having something like 7 difficulties in the game. Art is alright. Sound I like the shooting sounds but I didn't like the voice though to be honest.

YE Zitao says ...
Dec 14, 2016 @ 1:09pm

It's really a very good emergent game with an elegant mechanism design~ So it may can become a online game that we can fight with the others . This arena mode reminds me the feeling of QuakeIII or somethings like that, it's good and it has potentiel to go on .Really funny SFX and audio ,but it's so hard to pass the highest APOCALIPSIS __it seems that I only have one chance to defeat all the enemies.

HAHAH tres bien et bravo!!!!
by YE Zitao

muriel says ...
Dec 14, 2016 @ 1:16pm

YE Zitao, thank you very much! In fact now I am working in the LAN mode.

Vadim Ivshin says ...
Dec 14, 2016 @ 7:07pm

This game gave me a nice portion of adrenaline. Great environment. Spine-tingling voice of Tournament Master suits here very well and adds more tension.

Geckoo1337 says ...
Dec 14, 2016 @ 8:40pm

Impressive IA. SFX are too loud. well done ++

Zgragselus says ...
Dec 15, 2016 @ 3:37pm

Good gameplay and nice mechanics. I got scared by sounds :D.

It would indeed need a bit more variation and power ups, or at least I'd push it that way ... and of course, multiplayer.

Albert Viader says ...
Dec 15, 2016 @ 3:57pm

Great game! Very good idea and very well executed! Impressive mechanichs for just 48 hours, the downside are the graphics, but knowing is compo this isn't a problem! Keep it up!

mpe3us says ...
Dec 15, 2016 @ 4:33pm

Damn no audio voting, that was the best! :P

erikiene says ...
Dec 15, 2016 @ 5:09pm

Man, why'd you take away the right to vote for audio, would have voted you sooo high, that was awesome!

muriel says ...
Dec 15, 2016 @ 7:10pm

Ok, I enabled the audio :) Thanks for your support :)

PaidGEEK says ...
Dec 15, 2016 @ 8:57pm

Nice mechanics, simple and effective art. I think it would be better if time until switch happens kept decreasing.

muriel says ...
Dec 15, 2016 @ 9:39pm

PaidGEEK not a bad idea :) Thanks.

Stylo21 says ...
Dec 16, 2016 @ 9:46am

Nice mechanics and idea, just a tiny suggestion:
- In order to avoid early deaths you could reduce a character's size as their health reduces, as well as making them faster and reducing their field of view. I feel this would make the game more balanced.

Mr.Chippy says ...
Dec 17, 2016 @ 6:38pm

That was a good idea. The concept was really good. I liked the controls. The voice was a bit terrifying.

Palarus says ...
Dec 26, 2016 @ 8:19pm

NIce game!! I would like to see it with multiplayer mode!! Good work!!

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