Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Table Jockey

by BluShine - Compo Entry

Procedurally-generated furniture arranging physics puzzle game.

Mouse to aim
Click to select furntiure
WASD or Arrow Keys to move
Q and E or , and . to strafe as furniture

Downloads and Links




rjhelms says ...
Dec 15, 2016 @ 4:15am

Really fun idea, but it gets bogged down with the physics a bit I think - for example, at one point I had a bed land right on top of a table, and it was impossible to sort out that I could see.

Also - for me, at least - once I was a piece of furniture, Q and E were move and A and D were rotate. That worked fine, but was confusing when I was expecting something different.

BluShine says ...
Dec 15, 2016 @ 4:41am

Yeah, I switched Q/E and A/D for furniture controls because rotation seemed more important when you're playing as furniture. But I wrote the wrong keys in the description! I've fixed the description here and on I think the in-game text is fine (it just says "WASD to move"), so I'll leave the in-game text intact.

shillingburg says ...
Dec 15, 2016 @ 6:22am

very into the idea and the phrasing "make them happy". controlling the furniture was a bit dizzying at times but overall pretty solid

bigbuggames says ...
Dec 15, 2016 @ 2:22pm

Whoa, it was very difficult to control the fornitures. definately, my chairs were not happy at all...xD


awesomerex says ...
Dec 16, 2016 @ 1:07am

Weird concept (which is good). I think the furniture needs smiley faces or frowney faces to tell how it's feeling.

saucygames says ...
Dec 16, 2016 @ 1:57am

This was pretty cool idea! Keep throwing furniture at me! lol. I liked the controls but i kind of which i could pan the camera with mouse when I am locked as an object

Uliana Galich says ...
Dec 16, 2016 @ 6:18pm

The concept is ok,good job

fafastudio says ...
Dec 21, 2016 @ 3:40am

Love the idea of taking control of the chairs but was a bit hard to control.

PowerSpark says ...
Dec 21, 2016 @ 3:53am

Two tables to one chair: "nice"

Overall great execution, wonderful idea!

oab says ...
Dec 21, 2016 @ 7:13am

Nice idea. Control a little bit difficult.

Vertigon says ...
Dec 21, 2016 @ 7:26am

Nice work. Making things not be near things they dislike is a neat mechanic. Weird that it was furniture but it worked in a feng shui sorta way. Wish the chairs were more controllable, and I would have liked just a bit more reinforcement about a chair being "happy" with more than just the absence of a red line.

bentglasstube says ...
Dec 23, 2016 @ 4:24am

This was an interesting concept but the controls were really hard to use and took away some of the fun of arranging the room. I think it could be a fun game with some more polish.

Dec 23, 2016 @ 7:30pm

Really nice play on the theme. Reminds me of Quantum Conundrum a bit, not gameplay-wise but with the overall style. The tutorial introduces the rules well and in a funny way. I enjoyed Table Jockey a lot.

The thing I didn't like the most was tough controls, but that is unavoidable in this kind of gaems. I missed Y axis controls (like shift and space in Minecraft). Physics liked going wild whenever I tried moving something fallen upside down or lying on something else.

jerwil says ...
Dec 30, 2016 @ 7:31am

Definitely and innovative game! Who knew arranging a room could be so hard. The controls are a bit zany, but that adds to the challenge of the game. The sound effects were a little annoying, but it was better than silence. The graphics were simple but effective. The whole thing was pretty funny as well. Overall, great job!

Exspirz says ...
Jan 2, 2017 @ 10:33am

Good idea, and great execution !

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