Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by Move127 - Compo Entry

Small Problems:
The title was originally in Japanese, but that got lost when I made the build of the game.
Originally the screenshots on this page were part of the tutorial, but they also got lost when the game was built.
UI element placement may be wonky

Bigger Problems:
It is possible to get through the door when the anxiety is at 100.

A Hikikomori is a person who has shut themselves off from society. It is estimated that around 1 million people in Japan are hikikomori. This game explores the life of Tazaki Yasu as he attempts to leave his home and overcome his disorder.

In the game you manage Yasu's hunger, anxiety, and money. He needs to continue getting money from his parents to afford his rent and food. He needs to reduce his anxiety to get up the courage to take the first steps out of his apartment.

The game mixes resource management with some puzzle elements, as you need to keep Yasu's apartment clean enough to move around in.

wasd - movement
space - interaction
esc - menu

I only had one day to work on this, and it was a little too ambitious for that time frame. I think it would have been perfectly manageable if I had had the full time.

Downloads and Links




Dec 12, 2016 @ 5:14pm

As someone who suffers from an anxiety disorder, this game came very close to hitting home for me. There are a few problems that I can't overlook though. I beat(?) the game by simply walking into the door and making my anxiety stat go up to 101. I'm not sure if this is supposed to be a commentary on how one must experience anxiety to overcome it, or just a bug where I clipped through the door. Also, many of the HUD elements are in very strange locations, often times overlapping each other.

Mark Overmars says ...
Dec 12, 2016 @ 5:20pm

For one day, I think this is a pretty good entry. The gameplay could be a bit better but it's still interesting. Nice graphics and great use of the theme. I can't believe I didn't think of hikikomori myself!

victorcrafty says ...
Dec 12, 2016 @ 5:20pm

The graphic is so cute

erikiene says ...
Dec 12, 2016 @ 5:28pm

Same as TT, I beat the game by maxing out the anxiety.. In any case, the art style's awesome, same with the audio. And first entry I've seen trying to tackle/ spread awareness of an actual problem. Good work!

Yamzho says ...
Dec 12, 2016 @ 6:35pm

Very good entry ! Thanks for informing us on anxiety disorder, this game is actually more than just a game. Well done.

JD557 says ...
Dec 12, 2016 @ 7:36pm

I like the idea, but there are some bugs and problems that make the final product really suffer:

* You should be able to push the trash, not just pull. Otherwise, there's just too much randomness associated with trash management.

* You can't say "No" to take out the trash (the button does not work). This is really frustrating because sometimes you are really close to 0 anxiety, but you just bumped in a trash bag, so now you are back to square one.

Also, I think you can beat the game by only buying manga after getting your parents money. This kind of game is really hard to balance though, so I guess something like this is to be expected (it's a shame that it had to be the "bad" solution).

It's a shame that you only had one day to work in this. This is a really nice idea and I would like to see a complete version.

Maybe you should make a "definitive version" and post it here in the downloads section (I've seen that before in other editions, so I guess that its not against the rules if you just fix some minor bugs and keep the original version as well).

Dec 13, 2016 @ 2:28am

So, I've beat the game just by quitting the apartment at the beginning? Is it some kind of message? i.e. "To fight your social phobia just leave your damn house"?

WarmLemon says ...
Dec 13, 2016 @ 5:22am

we have the same theme and idea haha..

Geckoo1337 says ...
Dec 13, 2016 @ 10:19pm

Fun game for a tragical society problem. I like the easthetic and clever tone. I don't know if this is a bug, but after 11 days, I could not answer to the phone. Why the music has stopped? However, this is a good project. Well done ++

Gabe says ...
Dec 14, 2016 @ 2:29am

Amazing commentary on anxiety. It's really cool how you made a game about such an important topic in a short amount of time. However, making the movement less floaty would make the game fell much better. Overall, good job!

Uliana Galich says ...
Dec 14, 2016 @ 4:28pm

Food food food money.
weak and music repels...

mrwillowb says ...
Dec 22, 2016 @ 5:04am

Nice looking game

sP0CkEr2 says ...
Dec 22, 2016 @ 2:12pm

for some reason I could not eat the food. interesting take on the theme. nice entry.

Dec 30, 2016 @ 10:39pm

I like the idea of having the game be more than just entertainment and taking a look at a serious issue a number of people face. I do not know too much about anxiety (serious anxiety) myself, though I think you need to be careful that it doesn't oversimplify the issue. That said, I think it's commendable to look at the issue and deserves a lot of respect.

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